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View Code? Open in Web Editor NEWA collection of feature rich gameplay systems for Unity.
Home Page: https://kitbashery.com/docs/game-kit
License: MIT License
A collection of feature rich gameplay systems for Unity.
Home Page: https://kitbashery.com/docs/game-kit
License: MIT License
Since updating to the new input system there is a chance you may see the error:
"The type or namespace name 'InputSystem' does not exist in the namespace 'UnityEngine' (are you missing an assembly reference?)"
Add a component with a number of raycasting options.
The demo scene needs some work.
Add a component that manipulates physics forces with various options.
A check for if the amount is zero and/or the GameObject is null should be added to ObjectPools.cs
When pools are created a null reference error will be thrown if a pool can't create any GameObjects when it should be skipped.
Projectile.cs and healthZone.cs currently call GetComponent() when they apply damage to a health component. It may be more performant to use the messaging system.
Add a time scale manager for slow-motion effects, play/pause, etc.
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