kitrifty / sourcepawn-navmesh Goto Github PK
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License: GNU General Public License v3.0
SourcePawn .NAV file reader.
License: GNU General Public License v3.0
The navmesh always crashes when loading on me. (CSGO) I have uncommented the line where it prints connection count, and i get the following error:
http://i.imgur.com/oq1WE9X.png
I think it shouldn't be that many connection counts.
It seems like the issue is only in CSGO navs, but not in CSS.
When i try to compile the navmesh.sp I get these errors.
//// navmesh.sp
//
// D:\server\csgo\addons\sourcemod\scripting\include\navmesh.inc(637) : error 017: undefined symbol "TF_NAV_SNIPER_SPOT"
// D:\server\csgo\addons\sourcemod\scripting\include\navmesh.inc(638) : error 021: symbol already defined: "TF_NAV_BLUE_SETUP_GATE"
// D:\server\csgo\addons\sourcemod\scripting\navmesh.sp(380) : warning 203: symbol is never used: "hndl"
// D:\server\csgo\addons\sourcemod\scripting\navmesh.sp(2155) : warning 203: symbol is never used: "iNavSubVersion"
// D:\server\csgo\addons\sourcemod\scripting\navmesh.sp(2217) : warning 203: symbol is never used: "iNavVersion"
// D:\server\csgo\addons\sourcemod\scripting\navmesh.sp(2256) : warning 203: symbol is never used: "iNavVersion"
// D:\server\csgo\addons\sourcemod\scripting\navmesh.sp(2517) : warning 203: symbol is never used: "iNavSubVersion"
// D:\server\csgo\addons\sourcemod\scripting\navmesh.sp(2517) : warning 203: symbol is never used: "iNavVersion"
// D:\server\csgo\addons\sourcemod\scripting\navmesh.sp(2701) : warning 203: symbol is never used: "iTeam"
// D:\server\csgo\addons\sourcemod\scripting\navmesh.sp(2701) : warning 203: symbol is never used: "bAnyZ"
//
// 2 Errors.
is possible nvmesh to big endian or xbox 360 support?
Pc is little endian
Xbox is big endian
Would it be possible to adapt this plugin for L4D2? I am willing to do the work myself if the .nav encoding was explained to me.
Warm regards
breezy
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