Comments (4)
Can I see a bit more code? Thanks.
from bluesocket.
Sorry for the trouble. It was my mistake. For what it worth here are my simple examples:
Server:
// SimpleServer
import Socket
var soc = try Socket.create()
var msg = "I don't know"
try soc.listen(on: 9999)
var srv = try soc.acceptClientConnection()
var data = try srv.readString()
print("(data!)")
try srv.write(from: msg)
srv.close()
Client:
// SimpleClient
import Socket
var cln = try Socket.create()
let host = "localhost"
let port: Int32 = 9999
var msg = "Hello, what is the time?"
//let sig = try Socket.Signature(socketType: .stream, proto: .tcp, hostname: host, port: port)
//var cln = try Socket.connectTo(using: sig!)
try cln.connect(to: host, port: port)
try cln.write(from: msg)
var data = try cln.readString()
print("(data!)")
cln.close()
from bluesocket.
I just tried to reproduce your problem... It looks like your not using the connect API correctly... That API doesn't return anything. It just returns if successful and will throw an exception if there's an error. Below is a little test program I cobbled together to try to reproduce your problem. Have a look an see if this helps you in solving your problem.
import Socket
public func run() {
do {
let socket = try Socket.create()
try socket.connect(to: "localhost", port: 9999)
} catch let error {
guard let socketErr = error as? Socket.Error else {
print("Unknown error...")
return
}
print("Error reported: \(socketErr.description)")
}
}
run()
This little snippet compiles cleanly and when run throws the appropriate error since there's nothing listening on the specified port.
from bluesocket.
No problem... Glad you found it. Let me know if you have anymore questions. In the meantime, I'm going to close this issue.
from bluesocket.
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from bluesocket.