kiwifruitdev / kcom Goto Github PK
View Code? Open in Web Editor NEWHalf-Life: Alyx Co-Op - Kiwi's Co-Op Mod
Home Page: https://steamcommunity.com/sharedfiles/filedetails/?id=2739356543
License: Other
Half-Life: Alyx Co-Op - Kiwi's Co-Op Mod
Home Page: https://steamcommunity.com/sharedfiles/filedetails/?id=2739356543
License: Other
im not one, who cant see his friend(brother or sister), its name ANTI-Sync, 1 player starting server with upnp, or opened ports manually, 2 player connecting (use random authid), console says index 1 and index 2 connected, friends trying to start lobby basement map, when its loaded, they cant find, player 1 cant see player 2 moves and actions, players are full invsible for each other, and player 2 cant see player 1 moves and actions, but dialog triggers are working(idk how it is working), kiwifruit fix it please, i cant send screenshots because im on phone and my time is 1 am
Under different user configurations, players cannot load the addon when launching the software and loading a map.
This could be due to issue #1 but other factors can contribute as well.
If you are having this problem, please let me know what your configuration is using the template below:
Hosting a dedicated server? Yes/No
Connecting to a remote server? Yes/No
Self-hosting/hosting a listen server? Yes/No
Player count? 1-16
Can players connect? Yes/No
Does "Detected map" show up in the output? Yes/No
Do all players have the KCOM addon enabled? Yes/No
What is your launch options? [Paste from Steam]
Is your game's language set to English? Yes/No
Have you already tried troubleshooting steps? Yes/No
Thank you for helping with solving this issue!
Official map included with Half-Life: Alyx.
This is the introduction chapter where a cutscene plays on initial load.
Quick information related to this map.
Attribute | Information |
---|---|
Series | Official campaign |
Episode | Chapter 1 - Entanglement |
Author | Valve |
Workshop URL | N/A |
KCOM Support | No |
The map names reported by VConsole when loading the map.
a1_intro_world
a1_intro_world_2
Current state of the map.
targetname
assigned through Hammer) are able to sync with grace periods properly without issue.targetname
value) that are relevant to the map are able to sync with grace periods properly without issue.buddha
mode are invincible
buddha
command cannot die through map logic.None so far.
Part of the Campaign Maps milestone.
The current headset model used in KCOM does not give off direction very well. It should be replaced with one that would fit this criteria, ideally something that would fit the game's art style.
Maps that utilize template entities (namely #9) might cause issues when syncing from other players.
It is possible to prevent the player from dying using the buddha
command, perhaps it could be used to respawn players when they reach 1% health. Respawning as of now results in a map reload, resulting in a broken map sequence.
sorry, its my sorry, it issue created from bug, i pressed create issue and it said 404 error, i went to create second issue, and it published #3
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