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License: GNU General Public License v3.0
Player and Team database for lookup of clan tags and teams
License: GNU General Public License v3.0
The Source class becomes the container class, which has a list of players and teams defined from that source.
The final merged result is its own Source.
What this means is each source file has a translated Source json. This is saved in the Sources file. This is then merged into a final Source, which the SplatTagController can use as its general lookup. Perhaps save this as a separate file so other sources can be lazy-loaded as needed but we need the final merged result on startup. This will replace the current Players and Teams snapshot files.
Since each Source has a list of Players and Teams, it will be important to make sure that the Guids are correct across the files. Player and Team objects (and other secondary objects like Brackets) will have back-references to the Sources that use them. This will be serialized/deserialized as Guids and not the full Source object which is separate.
The FriendCode class successfully strips a friend code but a SW and () are left if they are present. We should strip this as it's not the player's name.
Currently players are merged by name, however this is not persistent, and causes a lot of false merging.
Instead, merge by more persistent information such as FC, battlefy id, and discord id.
Create an installer, update, and distribution system
Or hook into a program that estimates team/player rank
Write an importer for French Leagues (EBTV) Toornament data
e.g.
ab name won't merge into name (Plays for αb Team)
SplatTag should be able to import from a URL and remake its database with the new information.
Have a system that verifies the merge worked:
SplatTag should be able to invalidate its database from a period in time, forwards, then regenerate the merge.
This should drastically speed up database creation and may allow #7
Parse stat.ink information for a huge data increase
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