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membrain's Introduction

Membrain Documentation

Find the deployed version of Membrain at: membrain.herokuapp.com

Membrain runs on the following tech stack:

  • Node.js
  • Express
  • React
  • MongoDB
  • Mongoose

To start the application on a local machine:

  1. Run 'npm install'.
  2. Run 'npm install webpack -g'.
  3. Run 'webpack --watch', 'npm start', and mongoDB on a final terminal window.

Contributing

Contribution guidelines for this project

Style Guide

Style guidelines for this project

Project Inheritance

Our team inherited a small codebase with a vision to make a collection of educational games. We expanded the project with 7 new games, word of the day, a chat client, and leaderboard.

Main Components: (/client/src/components)

  • index.js: React Router is used to serve multiple routes/pages and is the hub of all components.

  • App.js: Template into which components are injected. The navbar is initialized here.

  • NavBar.js: Contains links to the homepage, leaderboard, all the games, profile, and sign-in/sign-up components.

  • Leaderboard.js: Main component for the leaderboard. Gets the highscores from the Renders each game's leaderboard using GameLeaderboard.js.

  • GameLeaderboard.js: Renders a leaderboard table for the specified game.

  • Profile.js: Displays a user's individual profile with game score history and topscore.

Homepage (/homepage)

  • Homepage.js: Displays a welcome banner and renders the homepage subcomponents.

ChatClient (/ChatClient)

  • ChatClient.js: Connects to socket.io and allows sending and receiving chat messages. Renders the chat client.

Popular Games

  • PopularGames.js: Displays a list of links for popular games

Word of the Day

  • WordOfTheDay.js: Gets the word of the day from the wordnik API and renders the word, part of speech, and definition.

Authentication (/authentication)

  • SignUp.js: This component is a sign up form that makes POST requests with a user's username and password. In order to keep the user login persistent, the username is stored in local storage.

  • Login.js: This component is similar to SignUp.js but is a login form instead.

Games: (/Games)

GameMemory (Card matching):

  • GameMemory.js: The main component storing the state of the game board
  • GameMemoryCard.js: A single card

MasterMind

  • CodePegs.js: Displays the colored, selectable circles on the right of all the possible colors
  • DecodeRow.js: Displays a single row of four circles that can be colored by clicking
  • DecodingBoard.js: Displays the entire decoding board consisting of ten rows
  • End_Game.js: Handles end game conditions
  • GameMastermind.js: Sets the states and sets up the game
  • Hint.js: Displays a single hint -- black circle, white circle, white circle with X
  • HintsRow.js: Displays four hints
  • Peg.js: Displays a single colored circle
  • Row.js: Displays each row including the decode row, submit button, and hints
  • Submit_Button.js: Displays the submit button which is hidden until all four circles in the decode row are filled in

MemorizeTiles (Memorize a tile pattern)

  • MemorizeTiles.js: The main component storing the state of the game board and all logical interactions and rendering the game

ReactionCircle (Reaction tessting)

  • ReactionCircle.js: Contains all logic and rendering for the game

Scramble (Unscramble the word with a definition)

  • Data.js: JSON data of words and definitions
  • GameScramble.js: The main component and storage of state for the game
  • Score.js: Score component for the game
  • Timer.js: Timer component for the game

Simon

  • GameSimon.js: Contains all logic and rendering for the game

Sudoku

  • vendors/sudoku.js: Sudoku library used to generate Sudoku puzzles
  • GameSudoku.js: Contains all the logic for the game and renders the entire grid
  • SudokuCell.js: Renders individual cell of the Sudoku grid

TypingSpeedmaster (Speed typing)

  • TypingSpeedmaster.js: The main component of the game. Makes a GET request to the numbersapi.com API for random trivia text.

Back-End Components:

server/users/userModel.js: User information is stored in a MongoDB using Mongoose as an ORM. The schema accepts a unique username field as a string (required) and a password as a string (required). User scores are recorded in an array, with the highest scores of each game in their own property. For each new game added, create a new field for the new game scores array and new game high score.

server/users/userController.js: All methods that interact directly with the database are defined in userController.js. For each new game added update the getUser controller userObject to include the new game high score and array to hold all scores.

server/server.js: Handles all post/get requests and connections to the DB. Also determines what route is chosen when the user clicks on 'profile' page depending on whether or not they're logged in.

API V2 refactors the routes from the original API to a more RESTful model.

EX:
V1: /leaderboard is now
V2: /api/v2/leaderboard/:gametype
API V2 is more specific in exposing a route that returns a leaderboard for one game specified in the gametype parameter.

Socket.io Chat Server

  • server/server.js: Routes socket connections to chatServer.js
  • server/socket/io/chatServer.js: Keeps a count of connected users. When a user sends a message, the message is emitted to all connected clients. When a user connects or disconnects, all clients are notified.

membrain's People

Contributors

andywalzdesign avatar bwuphan avatar coderunner00 avatar josephine-chen avatar kjng avatar michaelwmills avatar sherryh avatar tylermackay587 avatar

Watchers

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