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ipokemon's Issues

Crash at -[UINavigationBar viewCount]

A simple but may not correct fix

in file CustomNavigationController.m >> initWithRootViewController:

  • replace with all the code in -(id)init
  • add [self pushViewController:rootViewController animated:NO]; at the end of if(self) {

hope this helps

Give up iOS5.0 ?

I find that almost all of the devices that registered on iPokeMon team are use iOS6.0 or higher system. So �I think it's better to give up iOS5.0 and use iOS6.0 features since now, though I can use -respondsToSelector: to support <6.0 ones without iOS6.0 features.

Compilation error GTMOAuth2ViewControllerTouch.h not being found

UPDATE: actually, never mind. I just read through your list of dependencies and it appears that I have to add those libs in first. Sorry.

Hi,

Very interesting project you got! The project doesn't compile out of the box.

Class GTMOAuth2ViewControllerTouch+Custom.h complains that "GTMOAuth2ViewControllerTouch.h file not found"

Hope this helps you

How To Call your viewcontroller from KYCircularMenu and Mantain your look and feel

I downloaded de CirculesMenu and I successfully implement in my app but I am stock in how to show the other ViewControllers in my apps. I can call the other VC with these code

- (void)runButtonActions:(id)sender {
  [super runButtonActions:sender];

  if ([sender tag] == 1)
  {
    // Configure new view & push it with custom |pushViewController:| method
    MusicViewController *MviewController = [[MusicViewController alloc] init];
    //UIViewController * viewController = [[UIViewController alloc] init];
    //[viewController.view setBackgroundColor:[UIColor blackColor]];
    [MviewController setTitle:[NSString stringWithFormat:@"Música"]];
    // Use KYCircleMenu's |-pushViewController:| to push vc
    [self pushViewController:MviewController];
  }

My viewDidLoad code

- (void)viewDidLoad
{
  [super viewDidLoad];
  // Do any additional setup after loading the view.

  // Setting Up Activity Indicator View
  self.activityIndicatorView = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleGray];
  self.activityIndicatorView.hidesWhenStopped = YES;
  self.activityIndicatorView.center = self.view.center;
  [self.view addSubview:self.activityIndicatorView];
  [self.activityIndicatorView startAnimating];

  // Initializing Data Source
  NSURL *url = [NSURL URLWithString:StrJsonURL];
  NSURLRequest *request = [NSURLRequest requestWithURL:url];
  AFJSONRequestOperation *operation = [AFJSONRequestOperation JSONRequestOperationWithRequest:request success:^(NSURLRequest *request, NSHTTPURLResponse *response, id getJSON) {
    _JSON = getJSON;
    [self.activityIndicatorView stopAnimating];
    NSLog(@"%@", _JSON);
    [self.tableView reloadData];
  } failure:nil];
  [operation start];
}

Progress (battles)

Hey,

I know you listed you have limited time and resources, but was wondering how is progress coming along, specially battle against other trainers (Players aka multiplayers) ?
I am pretty sure it should be possible via next peer and I being a iOS dev am still R&Ding on cocos2d else would have tried my hand on it.

Is there any way I can help you in this ? Particularly I wanted to try and transplant this into a original story or diff franchise (its just that superb) but a player vs player and a few features still missing would be needed in that.

Getting "_OBJC_CLASS_$_DeviceBlockingViewController", referenced from:

I have added on the reference control and then build the application then I found issues which I had listed below.

Undefined symbols for architecture i386:
"OBJC_CLASS$_DeviceBlockingViewController", referenced from:
objc-class-ref in MainViewController.o
"_kDeviceUIDKey", referenced from:
-[TrainerController _keyForDeviceUID] in TrainerController.o
"_kIAPCurrencyTier1", referenced from:
-[PMPurchaseManager init] in PMPurchaseManager.o
"_kIAPCurrencyTier2", referenced from:
-[PMPurchaseManager init] in PMPurchaseManager.o
"_kIAPCurrencyTier3", referenced from:
-[PMPurchaseManager init] in PMPurchaseManager.o
"_kOAuthClientIdentifier", referenced from:
-[OAuthManager init] in OAuthManager.o
-[ServerAPIClient initWithBaseURL:] in ServerAPIClient.o
-[OAuthManager init] in OAuthManager.o
-[ServerAPIClient initWithBaseURL:] in ServerAPIClient.o
"_kOAuthGoogleClientID", referenced from:
-[OAuthManager init] in OAuthManager.o
"_kOAuthGoogleClientSecret", referenced from:
-[OAuthManager init] in OAuthManager.o
"_kOAuthGoogleKeychainItemName", referenced from:
-[OAuthManager init] in OAuthManager.o
"_kOAuthGoogleScope", referenced from:
-[OAuthManager init] in OAuthManager.o
"_kServerAPIRoot", referenced from:
+[ServerAPI root] in ServerAPIClient.o
"_kmGLFreeAll", referenced from:
_ccGLInvalidateStateCache in ccGLStateCache.o
ld: symbol(s) not found for architecture i386
clang: error: linker command failed with exit code 1 (use -v to see invocation)

Please help me which setting I forgot it.

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