kleber-swf / phaser-runtime-editor Goto Github PK
View Code? Open in Web Editor NEWA simple plugin to edit a Phaser 2 game at runtime
Home Page: https://www.npmjs.com/package/@kleber-swf/phaser-runtime-editor
License: MIT License
A simple plugin to edit a Phaser 2 game at runtime
Home Page: https://www.npmjs.com/package/@kleber-swf/phaser-runtime-editor
License: MIT License
Show a grid to easy the positioning of the objects
It should be possible to select multiple objects in the scene.
It should be possible to differentiate between frame and frameName for sprites inside Properties Inspector.
It should be possible to have a property whose value is taken from a list that is populated based on another property.
Add a variable for the current selection accessible in the browser's console. This will be helpful to call methods and get/set variables that are not visible inside the Properties Inspector.
Change font to bold when a property is chenged by the user
Useful for hitArea
and Sprite
frame
/frameName
, for example
Add support to plugins
It should be possible to move nodes inside the object tree changing their hierarchy
It should be possible to inspect a property whose value is null.
A ruler would be great to measure distances inside the editor view
It shoudl be possible to inspect custom object types inside Properties Inspector.
Useful to plugins.
It should be possible to make the object tree update itself automatically from time to time based on a cache
It should be possible to inspect integers inside the Property Inspector. It should be like float but accepting only integer inputs.
Create a button inside the object tree to update (refresh) its content
It should be possible to inspect arrays inside the Properties Inspector.
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