klepek42 / better-tt-reallife Goto Github PK
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Modified version of the original and old TT-SA-REALLIFE Script
This project forked from terratex-community/-deprecated-tt-sa-reallife
Modified version of the original and old TT-SA-REALLIFE Script
The maximum of the random time until a fish appears is far too long and reduces the fun immensely.
I think right now it is about 60 seconds.
20-30 seconds should be enough.
Right now the toll of the tollgates is far too cheap and does not feel rewarding for the business owner.
Instead of 1$ it should be like 5$ to 20$ (maybe random) per usage or also other passes for frequent users (1000$ week pass / 3000$ month pass) and the owner should get 100% of the revenue (and maybe minimum revenue for less busy days).
I have tested all bus routes and calculated how much time you need to get a stop on average:
Route | Stops | Time in sec. | time/stops |
---|---|---|---|
Rookie | 15 | 400 | 26,7 |
All | 28 | 900 | 32,14 |
Fraktion | 22 | 780 | 35,45 |
Sehenswert | 26 | 1440 | 55,3 |
Job | 19 | 800 | 42,1 |
Some of these routes are very interesting but are not really worth it. So in order to make them more compelling, we could add some more busstops (markers) for these.
The weapon truck doesn't despawn when it's finished.
It would be great to have another option to invest your money in.
You can choose between several options and see how it evolves.
There should be different budgets and risks.
I think it takes a bit too much time to level the pilot job to the first plane flights.
It is also sometimes a pain to get extreme boring flights with Sparrow to the other end of the map.
Those flights should be cancelled.
There should be also a button to generate new random flights or cancel the time for new flights after login.
A great idea as one of several new investment methods would be a simplified stock system.
There you can invest as much money as you like.
The stock prices should be based on the real ones and could be updated on a daily basis.
To realize this you could build some service which fetches the desired data and gives it to the game server (which receives and processes the data).
A small selection of stocks should be enough for the beginning.
Nr. | Description | time in seconds | factor (rounded up) | example wage |
---|---|---|---|---|
1 | "Erdbeeren pflücken" | 100 | 1,2 | 24 |
2 | "Heuregen" | 90 | 1 | 20 |
3 | "Düngen" | 560 | 6,3 | 126 |
4 | "Pflügen" | 515 | 5,8 | 116 |
5 | "Ernten" | 150 | 1,7 | 34 |
6 | "Dünger holen" | 330 | 3,7 | 74 |
7 | "Benzin holen" | 140 | 1,6 | 32 |
8 | "Apfelkuchen" | 220 | 2,5 | 50 |
9 | "Holz abholen" | 225 | 2,5 | 50 |
The fisher job should make it more present when a fish is ready for catching.
You could achieve this by playing around with bigger fonts or font colors or by displaying a huge image over the screen and optional a sound.
The current business system feels not like a great business.
It lacks of rewarding profits and is scaled for a huge player base.
And even then it is not great at all.
The business owners should get far more like 70% to 100% of the earnings (maybe taxes).
It would be also great to have more and more diverse business models.
Because of the low amount of business objects it could be also useful to give other players the chance to invest in those businesses and get a percentage of the revenues.
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