Blis is a programming language for writing hardware-accelerated 3D rendering programs. It gives the programmer fine-grained control of the graphics pipeline while abstracting away the burdensome details of OpenGL. The Blis philosophy is that OpenGL provides more power and flexibility than some graphics programmers will ever need. These OpenGL programmers are forced to write boilerplate code and painfully long programs to accomplish the simplest of tasks. By exposing only the bare essentials of the graphics pipeline to the programmer, Blis decreases the number of decisions that a graphics developer has to make. The result is sleek, novice-friendly code.
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