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License: Other
Open-source albion online bot in C#
License: Other
I suggest (and want to help you with that very soon) to create a guide for "users" with the features that the bot supports.
Also would be nice to create a guide (not sure how much difficult it would be) for "developers" who want to contribute. Things like "where to start", "the main things they need to know", "design conventions".
Sometimes the bot will die too many times (happens) and equipment will break due to durability loss. Bot will get stuck trying to mount up.
I think the solution here is to have the bot detect for broken mount then to walk back to town naked for repair when this happens.
User on discord said that this spell fails to cast "Invalid target"
More details about the spell:
https://albiononlinedatabase.com/spell/SKILLSHOT_STUN
I'm trying to test on windows 10, but I can not, can anyone explain how I use this bot?
http://i64.tinypic.com/ve146t.png
Merlin users beware.
add Attack distance options and set fixed distance for resummon mount,would be 10m+ i guess(or just add option)
The bot always mounts the horse and rides it to the mob (even if the mob is close) then starts attacking the mob right away despite the dismount CD on all skills.
Simple improvement, have the bot wait before attacking mobs after dismounting. The wait duration should match the CD on abilities after getting off the mount which is either 3 or 4 seconds, im not sure. If the mob attacks you before this cd is finished the bot can engage in combat right away.
This simple improvement would improve live mob hunting by a lot.
Request for a flee or runaway mechanic when attacked by camp/keeper mobs and unwanted node mobs, e.a. bot runs away when attacked by rock node mobs because bot is set to gather fiber, so bot will only attack back if it is a fiber node mob.
It perfectly finds a route and stores items to bank, but freezes on the way out.
It happens, then you go out of the bank place. I guess the freeze happens because of finding a path to the gathering location. Freezes both for the South/West/East ways from Martlock.
Banking in guild territories in addition to war-camps is a must have in bzs.
Game is kicking to login screen if you are afk from computer (even with the bot running and gathering).
Login screen should have password and email credentials forms auto-filled already if set as such, so an auto re-login script would be feasible.
Another solution might be to have the bot whisper yourself periodically, but I am unsure if this will reset the AFK kick condition. This stands to testing.
Request for settings to ignore all mobs but node/resource mobs and to hunt node/resource mobs relative to the "resources to gather" filter.
Bot gets stuck trying to either gather or mount up sometimes. The channel will repeat and cancel continuously, and in some cases cause the game to kick. Last time this happened, console seemed fine, just said target identified. I found in most scenarios this happened it had a previous target of some sort, like a mob the bot wanted to attack but couldn't cause of terrain or being out of range.
Character can get stuck while pathing to town to conduct repairs.
Request for gathering settings for when resource nodes are scarce.
-Alternate map/cluster for when bot can't find nodes until bot can't find any more resources in the alternate map/cluster.
-Settings to wander to different areas of the cluster when bot cant find nodes or if nodes are scare. (To avoid circling the same area and slowly gathering nodes as they regenerate in small amounts. This slows down gathering by a lot.)
Bot can be made more efficient if it did both banking and repairing every time it returned to city to do either task instead of doing just the single job it needed to, e.a. right now bot will only bank if it doesn't need to repair, then come back later to repair instead of doing it all in the same trip.
When i got 2 nodes near each other, when i finished one and want go to other one patht is just one short line but it make player stuck. I stayed mounted have 2 meters to next node but player just standing in one place.
#bug 1) Person should have an if checking if there is more than one tool in the same type (example 2 picks) or different types, as if a tool breaks it back to town.
#bug 2) ESP dropping too much fps to optimize the code, always to improve.
Combat Improvement Requests:
-Knight Boots specific; Use Shield Charge skill on current target off cd whenever available and in combat on current target.
-Sword specific;
Use q skill off cd on current target if heroic charges are less than 3.
Prioritize using w (interrupt) skill as interrupt before e skill (broadsword specific) if available.
Save and use w (interrupt) skill till heroic charges is 3 or if health is below 30% if it hasn't been used to interrupt an enemy ability channel yet.
Save e till 3 heroic charges if not needed for interrupt, or if bot hp goes below 30%. Prioritize using w before e when heroic charges hits 3 (since e will consume the charges).
-Potion slot specific; if available use potion slot ability when bot hp drops below 40%. (Not sure if something similar is already is implemented yet.)
Auto refilling of highest tier hp potions and gathering food (pie) from the bank would be nice. Auto use of food would be nice too if it hasnt been implemented yet.
If there was a setting to have the bot leave the map if the number of hostiles in a red or black zone is greater than a user set number (probably 0 by default) this would make afk botting red and black zones feasible.
When bot detects loot bag it immediately tries to go to it and loot it but without path finding so it gets stuck. It also doesn't look to see if the bag is withing keeper range.
This bot is actual? I can rebuild it for new AO versions?
Request to pickup dropped silver and loot where available and to attack chests if there are no keeper/camp mobs nearby.
Request for priority settings, e.a. being able to set to gather for t4.0, t4.1, t4.2, t4.3, t5.0, t.5.1, t5.2 and t5.3 but being able to prioritize gathering in the order of t5.3, t5.2, t.5.1, t4.3, t4.2, t5.0, t4.1, and t4.0, where the bot will skip all lower priority nodes for the highest priority node available.
Is your injection safe / or have protection to hide process ?
cause last time that i injected something in albion they detect injection and banned my account
Request to add auto consumption of chicken/goose/pork pie whenever available and buff isn't active for bonus gathering yield and load capacity.
In maps with more impassible terrain or more spread out nodes, the bot freezes a lot when searching for nodes and often gets stuck or slows down dramatically. Maybe this can be fixed by having the bot to wander more or further to find nodes?
Not sure if this is bug or feature request but when heading home with full load if you stop gathering then start again it goes back to gathering sector then realizes it is full then goes back home.
It should really check Load percentage right at start gathering rather as well as once it arrives at destination.
Bot does ignore to "skip keeper mobs". Nothing printed in console, char does simply unmount and start to attack mobs 'round chest spawn spot. Obviously, dies -_-
I think problem is somwhere in pathing logic, cause char behavior is similar to loot-mobs: detects aggro, unmounts, attacks.
Before bug appeared char tried to avoid and changed it's way. Sometimes it got stucked, but now it totally forgot how to avoid.
its possible set a autologin?
Hello,
My mage character always try to cast spell and interrupt it while casting at%40
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