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Automatically exported from code.google.com/p/pi-puppids
let the player change his profile data and save it back to the DB
Original issue reported on code.google.com by [email protected]
on 24 Dec 2012 at 11:28
Change Mapping of Special Places to special score value types.
Factor the amount of special resource into the calculation of scores.
Original issue reported on code.google.com by [email protected]
on 9 Jan 2013 at 4:09
http://pinesframework.org/pnotify/
Original issue reported on code.google.com by [email protected]
on 9 Jan 2013 at 5:01
Sometimes I get two different notifications about my bad Geolocation
signal/uncertaincy and still there are places loaded to the center of the map.
See the attached screenshot.
I think one notification is sufficient and places shouldn't be loaded at all if
my location is unknown.
Original issue reported on code.google.com by [email protected]
on 2 Feb 2013 at 11:11
Use the NotificationService to query the history of notifications of a user
Original issue reported on code.google.com by [email protected]
on 25 Jan 2013 at 8:59
We need some game description/help for the user. Maybe based on our gameplay
documentation.
Original issue reported on code.google.com by [email protected]
on 9 Jan 2013 at 4:57
once issue 9 is fixed the infowindow of conquered places should show a deploy
units button for it's conquerer
Original issue reported on code.google.com by [email protected]
on 9 Jan 2013 at 4:52
A click on the marker of a player does not show the information area (overlay
in the bottom right corner of the map) anymore.
Something broke this.
Original issue reported on code.google.com by [email protected]
on 24 Jan 2013 at 1:19
Show existing units in the sidebar and show options to build new units.
Under the 'Units' tab.
Original issue reported on code.google.com by [email protected]
on 9 Jan 2013 at 4:54
The mapping between places and according resources/resource amounts needs to be
finished.
Original issue reported on code.google.com by [email protected]
on 19 Dec 2012 at 6:14
What steps will reproduce the problem?
1. Start a conquering attempt for a place belonging to the opposing faction
What is the expected output? What do you see instead?
Excpected: A warning that currently not enough players are taking part and a
dialogue to add more team members to the attempt.
Happening: UI-wise nothing happens, in the server log a
IllegalArgumentException is shown.
Stacktrace:
[error] application -
! @6dajjbj8h - Internal server error, for request [GET
/conquer/conquer?conqueringAttemptId=511aa32b44ae4037a73eb516] ->
play.core.ActionInvoker$$anonfun$receive$1$$anon$1: Execution exception
[[IllegalArgumentException: Could not find conquering attempt]]
at play.core.ActionInvoker$$anonfun$receive$1.apply(Invoker.scala:134) [play_2.9.1.jar:2.0.4]
at play.core.ActionInvoker$$anonfun$receive$1.apply(Invoker.scala:115) [play_2.9.1.jar:2.0.4]
at akka.actor.Actor$class.apply(Actor.scala:318) [akka-actor.jar:2.0.2]
at play.core.ActionInvoker.apply(Invoker.scala:113) [play_2.9.1.jar:2.0.4]
at akka.actor.ActorCell.invoke(ActorCell.scala:626) [akka-actor.jar:2.0.2]
at akka.dispatch.Mailbox.processMailbox(Mailbox.scala:197) [akka-actor.jar:2.0.2]
Caused by: java.lang.IllegalArgumentException: Could not find conquering attempt
at services.impl.ConqueringServiceImpl.checkConquerConditions(ConqueringServiceImpl.java:239) ~[classes/:na]
at services.impl.ConqueringServiceImpl.conquer(ConqueringServiceImpl.java:311) ~[classes/:na]
at controllers.ConquerController.conquer(ConquerController.java:96) ~[classes/:na]
at Routes$$anonfun$routes$1$$anonfun$apply$25$$anonfun$apply$26.apply(routes_routing.scala:300) ~[classes/:na]
at Routes$$anonfun$routes$1$$anonfun$apply$25$$anonfun$apply$26.apply(routes_routing.scala:300) ~[classes/:na]
at play.core.Router$HandlerInvoker$$anon$5$$anon$1.invocation(Router.scala:1090) ~[play_2.9.1.jar:2.0.4]
Original issue reported on code.google.com by [email protected]
on 12 Feb 2013 at 8:29
Once issue 6 is fixed, figure out a way to show the conquering status of a
place within its icon on the map. Like giving it a border in the color of the
faction that conquered the place, etc.
Original issue reported on code.google.com by [email protected]
on 24 Dec 2012 at 11:44
We need this on the SecureSocial pages.
Original issue reported on code.google.com by [email protected]
on 9 Jan 2013 at 4:59
It should be possible to also remove players from a team (Only the team master
can do that).
If a member is removed than he gets his own 1-player-team again and he has to
be removed from every place that he conquered in former times.
Original issue reported on code.google.com by [email protected]
on 25 Jan 2013 at 9:12
What steps will reproduce the problem?
1. Login
2. Try to invite an email that isn't registered yet
3. Use the link from the email to join the team
Using the link leads to a nullpointer exception, because the unregistered
player cannot be found in the db.
Either it should be prevented to invite unregistered players to a team or the
player should be prompted to register.
Original issue reported on code.google.com by [email protected]
on 19 Dec 2012 at 6:09
Containing options to deploy units to places and active deployments with
progress bar/time remaining.
Original issue reported on code.google.com by [email protected]
on 9 Jan 2013 at 5:06
The team master should be able to rename his team on his profile page.
Also he should be able to upload a avatar for his team.
If there is no avatar for a team, a dummy avatar should be used.
Original issue reported on code.google.com by [email protected]
on 25 Jan 2013 at 9:14
So that we could view some progress indicator on the UI
Original issue reported on code.google.com by [email protected]
on 25 Jan 2013 at 9:15
Once issue 6 is fixed, the infowindow of those places needs to be changed to
contain a 'conquer' button information about the resource type and if already
conquered information about the conquering faction/team.
Original issue reported on code.google.com by [email protected]
on 24 Dec 2012 at 11:38
Continuously calculate the resources of a user with an Akka Actor.
Should also be possible to trigger the recalculation of some player's resources
and pushing these change of resources out to the client via WebSocket (use
should see that his resources change if he conquered some place or when he
builds units)
UI should query the resource amount from time to time.
Original issue reported on code.google.com by [email protected]
on 25 Jan 2013 at 9:06
Don't add it to the map and don't load players/places nearby
Original issue reported on code.google.com by [email protected]
on 9 Jan 2013 at 5:10
calculating the maximum amount of units based on the available player resources
and limiting the build sliders to those amounts.
Analog limit deploy sliders to available units.
Original issue reported on code.google.com by [email protected]
on 6 Feb 2013 at 12:36
Things like "Someone conquered my place" should be stored and displayed to the
user there.
Original issue reported on code.google.com by [email protected]
on 9 Jan 2013 at 5:02
The build unit button has to trigger an ajax call to the UnitController
Original issue reported on code.google.com by [email protected]
on 25 Jan 2013 at 9:08
What steps will reproduce the problem?
1. Open the map in the mobile view (tested on a Nexus 7 in portrait orientation)
2. Change orientation to landscape, the regular view gets rendered
Expected: The page gets re-rendered but the map view stays the same
What happens: A second location marker is added onto the map, repeat steps 1
and 2 for additional markers.
Possible Solutions: Keep track of markers for the current player
Original issue reported on code.google.com by [email protected]
on 12 Dec 2012 at 11:38
Most of the game logic needs to be documented
Original issue reported on code.google.com by [email protected]
on 19 Dec 2012 at 6:12
The PlaceService needs to be developed and implemented.
Function:
Provide information over places
Original issue reported on code.google.com by [email protected]
on 19 Dec 2012 at 6:16
Show the all the places of the city a player plays in or within a certain
radius around the player location on the map.
Give the map markers either the icon of the resource they yield or the icon of
the place type (airport, etc)
Original issue reported on code.google.com by [email protected]
on 24 Dec 2012 at 11:24
It seems like the places in the sidebar table show all the conquered places
regardless who conquered them. It should only load the places that belong to
the current player.
Original issue reported on code.google.com by [email protected]
on 11 Feb 2013 at 12:13
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