Comments (2)
Actually, we've decided to undo the new editor and go back to the old one. The reason is that we're not planning to make FrogLord the primary place to change polygon data, rather that should be done in the blender plugin. Col-E is tasked with reverting it.
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Resolved, as we've reverted to the old one.
from froglord.
Related Issues (17)
- OutOfMemoryException in certain versions of Java. HOT 5
- Matrix entity positions have problems loading in-game. HOT 3
- Blender Plugin Woes HOT 1
- Improve MOF Support HOT 2
- Adding New VLO Textures HOT 1
- Support viewing UV animations in the map animation viewer.
- Grid Builder HOT 1
- Plugin System / Scripting System HOT 9
- ArraySource is not abstract and does not override abstract method getIndex() in DataSource HOT 1
- Plugin API Wiki HOT 1
- UI Cleanup HOT 1
- Icon Disappeared HOT 1
- Better Image/VLO Selection HOT 3
- Spline Editor
- Better PP20 Packer HOT 1
- Apply shading to textures in 3D viewer too. HOT 1
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