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froglord's Introduction

Hi there ๐Ÿ‘‹

I'm a self-taught, results-driven programmer currently working on Azure at Microsoft.
In my free time, I'm either creating or reverse engineering games.

  • ๐ŸŒฑ Iโ€™m always eager to learn new things, if it gets me closer to an end-goal.
  • ๐Ÿ‘ฏ Iโ€™m always happy to get help on any of my projects, but no pressure!
  • ๐Ÿ“ซ How to reach me: Discord: @kneesnap, Email: davidmenlo2_@_gmail.com (Remove the underscores.)
  • ๐Ÿ˜„ Pronouns: He/Him/His (Cisgender Male)

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froglord's Issues

Adding New VLO Textures

Unfortunately, since every single image has a hardcoded piece of data in the game executable, it makes adding new images difficult. I'm pretty sure that this can be done if we re-use texture ids though, and make sure images which share texture ids are not loaded at the same time. Could also have a feature to copy images from another VLO, which would in theory always work well.

OutOfMemoryException in certain versions of Java.

For some reason, certain versions of Java run into issues displaying the map viewer and saving the MWD.

Working Versions: 1.8.0_111, 1.8.0_144, 1.8.0_172, and 1.8.0_181
Not Working Versions: 1.8.0_161, 1.8.0_201, and 1.8.0_231

TextureTree is pretty memory intensive, but I'm not sure why the different java version causes issues or not. We should probably attempt to reduce memory usage by a bit, but also look into why different java versions may cause this issue.

Some setups seem to be able to save properly, others seem to just break upon doing things like opening maps.

Setups:
1.8.0_231-b11 with 247MB Total, 247MB Max - Does not save. (Desktop, RexyWood, 4GB)
1.8.0_144-b01 with 476MB Total, 3GB Max - Works fine. (Desktop, Mine, 16GB)
1.8.0_111-b14 with ?MB Total ? - Does not save, Cannot open maps. (Desktop, Kao, ?)

Better PP20 Packer

The current PP20 packer is decent, but it isn't as good as the original.

Thankfully, https://github.com/lab313ru has plans to reverse engineer PP20 into C, which will make creating a better packer much easier.

Apply shading to textures in 3D viewer too.

There are several ways this could be done that immediately come to mind.

  1. Add a new entry into the TextureTree for each shading combination. This would waste a lot of memory.

  2. Create a new image / material which has all of the texture shading, and it will get imposed on top of the existing faces. Probably the better option.

UI Cleanup

Eventually I'd like to do a large UI cleanup.

The current UI was built with functionality in mind and ease of adding things, because often times I was making UIs to help preview data and understand it, not with a final idea of how it would work in mind.

It would be nice to clean up this code, since it's pretty messy right now. We could even consider using MVC architecture, though I do not want to have to use the special property objects for the actual API objects, my goal is to completely separate the UI from the Frogger objects themselves.

Icon Disappeared

The icon seems to have disappeared. Currently, it displays random colored pixels.

Blender Plugin Woes

The Blender plugin is unstable, crashes, and frankly needs a bit of work before it'll be reasonably able to work well.

Here are some of the issues:

  • Loads of problems with textures, vertex coloring, crashing, etc.
  • Adding new faces causes issues upon exporitng.

Wanted Features:

  • Being able to export any abitrary model to .ffs.

Unfortunately, part of the trouble is coming from Blender itself. Blender seems to be woefully incomplete with its scripting API in v2.80, hopefully it'll get better with time.

Better Image/VLO Selection

It'd be nice to be able to batch import or batch select Images and VLO's and import an image to multiple image files at once. You should also add the ability to select either specific images from a VLO, or all images in a VLO, whilst all selected images remain so.

Plugin System / Scripting System

Down the line, we may want to add some kind of scripting or plugin system to FrogLord, so people can do things with code which can't be done in base FrogLord. This is an idea for sometime when FrogLord is fully featured and cleaned up though.

Plugin API Wiki

Create a wiki page in Github for the plugin API, along with a tutorial.

Grid Builder

There should be an option to automatically build the collision grid (The polygons, not the flags) from a start point. It could find connected faces, and then determine whether or not they are something that frogger is likely to be able to interact with, and make basic guesses for what it should do.

Improve MOF Support

This is more a future change, but we need a better MOF editor.

Wants:

  • Able to edit flipbook animations.
  • Able to import models from .obj
  • A format called .FMD, like .FFS, but for models, with import and export support.
  • Texture Editor
  • Collprim Editor
  • Hilite Editor

Matrix entity positions have problems loading in-game.

If you move a positioned entity around, save and open in-game, in many scenarios the entity will just not show up, and effectively not be there. If you move it around, then move it back to the original position, the problem does not work.

It seems to me like there is some issue with position impacting some other value, possibly entity id or map groups, or position in entity list, etc. It's still unclear what the problem is, I may have to do some debugging with the engine to figure out the problem.

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