2D RTS Game
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License: GNU General Public License v3.0
2D RTS Game
License: GNU General Public License v3.0
When an unit is on or walking on a cell, that cell should be marked 1 (not walkable for others) in the map.
Since the filled cells will change constantly while units are walking, it looks like they have to do a pathFinder after each step. But if the destination is already 1, it should try to do a "spiral" search from the destination cell to find the nearestFreeCell.
If the unit(s) are already moving, and you give them a new target, the game will crash, as they are unable to do corrections..
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