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puzzle-thing's Introduction

dig

A game made in a weekend with Godot.

Player 1:

wasd to move, click or space to throw a bomb in the direction of your mouse

Player 2:

Have to use a controller (not really supported yet)

Current design doc: Still a work in progress

puzzle-thing's People

Contributors

pcvonz avatar

Stargazers

Alket Rexhepi avatar

Watchers

Hugo Locurcio avatar James Cloos avatar  avatar  avatar Johannes Danneker avatar Obani Gemini avatar

puzzle-thing's Issues

Clear block

Still need to figure out a few things:

  • Detect number of chains
  • Delay the call to check_level_recur() to after everything has settled.
  • Detect who created the chain

Character Controller

The character controller needs to be reworked:

  • Wall Jump
  • Wall grab
  • Dash

I'm not sure if we want the character controller to be dynamic or kinematic...

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