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kristiker avatar kristiker commented on June 2, 2024 1

Here works. Unless they changed the complex shader, the old version of s&box that I have should do the job.

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Validator2 avatar Validator2 commented on June 2, 2024 1

image
lab_metalwall02_vmt.txt
lab_metalwall02_vmat.txt

I think this should be enough information...
Would you like me to create a new issue for every unique sbox shader? (at least the ones that I can understand)

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kristiker avatar kristiker commented on June 2, 2024

Sure I could enable it. I left it disabled for HL:A because $ssbump doesn't work there although the parameter is present.

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kristiker avatar kristiker commented on June 2, 2024

How did you set your material up? Upload one if you can. I believe you need to tick Use Bent Normals, not just Enable Self-Shadow:
image

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Validator2 avatar Validator2 commented on June 2, 2024

I can upload some examples, sure! Would you like them here, or on a different platform? I'd prefer discord if that's okay...
I've got an sbox key, and seeing as you appear to not own one, i'd love to help in any way I can x3

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kristiker avatar kristiker commented on June 2, 2024

Yeah issues are welcome. Did you try to put it as a bent normal, perhaps looks better that way ingame. Or is it better this way? Always best to test the materials in a test map.

Edit: Just updated the sandbox_materials version (release: v0.3-sbox.1) which converts the material as you described. I'm still unsure if this is the best way to achieve a 1-to-1 look though.

image

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Validator2 avatar Validator2 commented on June 2, 2024

I'm not sure either... but maybe someday someone else will step in and correct us haha

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