Comments (1)
Ok ignore me. This TaskManager script was being used in a library I was trying to incorporate and the author of the library used it wrongly. Just in case anyone else cares, the following bit of code WILL work, meaning that you'll see the web request be completed BEFORE the coroutine continues execution:
`private void TestBehaviour()
{
new Task(TestCoroutine());
}
private IEnumerator TestCoroutine()
{
yield return WebReqCoroutine();
Debug.Log("test coroutine done");
}
private IEnumerator WebReqCoroutine()
{
UnityWebRequest req = UnityWebRequest.Get("http://www.google.com");
yield return req.SendWebRequest();
Debug.Log("web req done");
}`
However if you change TestCoroutine()
to the following, it will NOT work properly:
` private IEnumerator TestCoroutine()
{
yield return new Task(WebReqCoroutine());
Debug.Log("test coroutine done");
}`
... was really obvious once I started writing my own sample code to test the problem.
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