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kerbal-joint-reinforcement-continued's Issues

EVA construction still doesn't work properly

To quote a post on the forum page (and I've experienced this issue myself):

Interestingly this mod still breaks EVA construction completely for me. While using the default settings, as per the difficulty menu, as soon as I place a part on a ship in orbit my Kerbal essentially gets invisibly "connected" to the ship and the ship gets dragged around as the Kerbal attempts to move around while in EVA. If the kerbal is able to board the ship (such as being on a ladder while in construction mode) then there will be a phantom force that will push on the ship forever.

If I disable all the settings in the difficulty menu, then all the problems go away. So if anyone else runs across this, just disable the settings in the difficulty menu in the KJR tab before doing EVA construction.

The exact culprit seems to be the "Additional stiffening" option, at least in my testing

Main Menu Soft Lock bug

As of 8/7/21 KJRC is soft locking the menu? I've tried it as a stand alone on stock and with other mods, but after testing seems to the the source of the issue
To recreate; install v3.5.2 Kerbal-Joint-Reinforcement-Continued, then launch game.

Game Version 1.12.2.3167

Main Menu buttons locked.

I saw that there was one closed issue about this but no fix posted, plus its back with the latest release of KJRC. Game loads fine, no errors detected, just cant click any main menu UI, altF12 menu works fine but clearing input locks doesn't fix it. Log attached. I'll be happy to write up my modlist if needed but its long and since the problem only goes away when KJRC is removed its a good place to start.
KSP.log

Potential memory leaks identified by KSPCommunityFixes

Latest version of KSPCommunityFixes reports on some potential memory leaks on scene changes. A quick look in the log after scene change to Flight Scene shows 2 potential locations in Kerbal-Joint-Reinforcement-Continued where a leak might exist:

[LOG 21:14:59.010] [KSPCF:MemoryLeaks] Removed a onVesselCreate GameEvents callback owned by a destroyed KerbalJointReinforcement:KJRDecouplerReinforcementModule instance
[LOG 21:14:59.013] [KSPCF:MemoryLeaks] Removed a onVesselWasModified GameEvents callback owned by a destroyed KerbalJointReinforcement:KJRLaunchClampReinforcementModule instance

Using EVA Construction causes crafts to explode

When using the EVA construction feature that was added in 1.11 to remove a part from a craft with this mod enabled, the craft will usually explode. I believe this is because the part is not properly detached.

Is there something like this for motors?

Is there something like this for motors?
I have the problem that I cant get things to work like they should cause the motorjoints jiggle like crazy.
especially in the wing areas where high forces apply

REQUEST, Make compatible with Infernal robotics next

I want to use infernal robotics in rp1 but all of them are out of date/glitched except for Infernal Robotics Next. The problem though is that it uses Kerbal Joint Reinforcement - Next not Kerbal Joint Reinforcement Continued and according to CKAN they are incompatible. I've tried running with out Kerbal Joint Reinforcement Continued but then it refuses to keep Realism.

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