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sovietspacecraft's Introduction

I HIGHLY reccommend downloading my Salyut Stations to use with this. It is the sister mod meant to be used with this.

I HIGHLY reccommend downloading my Soviet Rockets to use with this. It is required to launch all of these probes and you need it to use the craft files.

This pack is a soviet era spacecraft mod that contains the Soyuz 7K-T, 7K-OKA, 7K-OKP 7K-T-AF and Progress 7K-TG, Vostok and Voskhod spacecraft, and TKS/VA spacecraft.

Soyuz Album: http://imgur.com/a/wC4rR

Vostok Album: http://imgur.com/a/bFEHN

LOK/LK Album: http://imgur.com/a/xXRdw

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##STOCK Remotetech Support:

##INSTALL:

  • Unzip into your main KSP folder, overwrite if you have kosmos or module manager already installed.

##SOYUZ NOTES:

  • This pack now contains the Soyuz 7K-T, 7K-OKA, 7K-LOK, 7K-LK, 7K-OKP, 7K-T-AF and Progress 7K-TG spacecrafts.

  • Includes craft files for soyuz launchers included in my soviet probes pack here: http://forum.kerbalspaceprogram.com/threads/88045

  • PLEASE USE THE INCLUDED CRAFT FILES AS THE SHIPS ARE DIFFICULT TO ASSEMBLE AND MUST BE DONE PROPERLY! THESE FILES INCLUDE ACTION GROUPS

##NOTES:

  • This mod is no longer compatible with Bobcat of OLDD protons as I have made my own
  • KOSMOS is required for the craft files to load as they contain solar arrays
  • You MUST use the Salyut ASAS to properly control the stations!

##CREDITS:

  • http://forum.kerbalspaceprogram.com/threads/55219
  • IVA & Landing engine by Bobcat: used under authorization
  • Salyut 4/6/7 solar arrays by KOSMOS: used under license terms
  • Original Salyut DOS models by MajorTom and Castorp: used under authorization
  • Original Vostok models: Slavutinsky Victor
  • Original LOK/LK models, taken orbiter versions: Jean-Marie Le Cospérec
  • Firespitter - Snjo - License: You may reuse code and textures from this mod, as long as you give credit in the download file and on the download post/page. Reuse of models with permission. No reselling. No redistribution of the whole pack without permission. UV map texture guides are included so you can re-skin to your liking.

##LICENSE

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https://creativecommons.org/licenses/by-nc-nd/3.0/us/

This license does not cover mod packs. Putting my work into a mod pack is prohibited.

Using any of my mods names or likenesses, including in derivative works, expansions, addons is prohibited

sovietspacecraft's People

Contributors

raidernick avatar speedwaystar avatar

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sovietspacecraft's Issues

Soyuz's Launch Escape System - wrong position

I see a problem with Soyuz's LES - it is placed good in save files, but it places wrong if you try to move it / deattach and attach again it.
Problem caused due to different instrument module heights (7K-OK + toroidal tank is higher than 7K-T or T) and different docking ports (ASAP looks really bad...)
I think that LES tower should mount on fairing, not on docking port or somewhere on ship...

Proof:
https://www.youtube.com/watch?v=HOrIEKAKVT0

I will be very happy if you fix this bug :)

KO2 scrubbers

they don't appear to be working with kerbalism...

Unfinished Spacecraft?

Did you leave the Zenit Probe Unfinished? If so, just a reminder to please finish it up (and also update to 1.10).

Still Vostok issue

Dear Raidernick!

At the beginning: I'm very glad, that you are back!

And now the issue: after some improvements, mod upgrades etc. I decided to make a complex test for Vostok and Voshod spacecrafts (I used Voshod 2). V2 worked great, every single part. During reentry - no problems.

BUT after that I used Vostok. I reach orbit similar to original Gagarin's one. I reach any different orbit and almost always bad thing happens. Parachute overheats even before plasma shows and it explodes. The only way for it to survive is reentry without decoupling service module (it's indestructible in atmosphere). I think, the problem is in Vostok Parachute part's code, but I can't find it by myself.

Thanks in advance for response ;)

Soyuz/Vostok/Voskhod Parachutes

Updated KSP to 1.2, installed the latest mod update. Parachutes no longer show up in the staging list nor deploy. Part can be highlighted, but no menu on right click. Squad parachutes work as they should

Add support for KSP 1.4.1

In KSP 1.4.1 with the Making History Expansion, Kerbals have a pink halmet and there is a log spam with:

Material doesn't have a texture property '_BumpMap'
MissingFieldException: Field '.KSPParticleEmitter.pe' not found.

TransferDialogSpawner

hi why mod contain TransferDialogSpawner ? thanks a lot :)

used in : RN Stock Progress 7K-TG.craft

Enhancement request - Vernier Orientation Indicators

Hey,
First of all, I really love your work, just one minor nitpick. The vernier engines will only tilt in one axis, and it is possible to attach them in such a way that you have two pairs working together in yaw or pitch, thus losing authority in the missing axis. The Block I verniers are an excellent example. The R7 core/booster verniers have thin pipes which make alignment easy, but there is no way to know how the Block I verniers are aligned, you have to test it out in flight or on the pad to verify. Maybe a small hint with the textures would be worthwhile to avoid frustration.

Thanks!
Jason

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