Every time Mobs Info's cache is regenerated, it pauses for about 20 seconds while calculating the dropmap for the Twilight Forest mod's "Twilight Lich" boss, eventually skipping it with the following warning:
[10:36:35] [Client thread/WARN] [mobsinfo[Mob Recipe Loader]/mobsinfo]: Skipping TwilightForest.Twilight Lich normal dropmap because it's too randomized
[10:36:49] [Client thread/WARN] [mobsinfo[Mob Recipe Loader]/mobsinfo]: Skipping TwilightForest.Twilight Lich normal dropmap because it's too randomized
However, I believe I've explicitly blacklisted the Twilight Lich from having its dropmap calculated via the MobBlacklist
setting in Mobs Info's config:
# These mobs will be skipped when generating recipe map
S:MobBlacklist <
...
TwilightForest.Adherent
TwilightForest.Harbinger Cube
TwilightForest.HydraHead
TwilightForest.RovingCube
TwilightForest.Twilight Lich
>