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mobs-info's Introduction

Coding mods in minecraft. Discord: @kuba6000

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mobs-info's Issues

Why did you change datas of players, And why didn't you test it?

When I kill other player on server, it will made me didn't join the server and no the grave were generated for the other player. And it made me data explode. I have to rollback. Why your code change other date of player? Why you don't test your mod after it join the mod pack? It is so bed. It caused me to lose a lot of progress! I'm also a programmer, I just think the problem is very stupid.

edit mob drops

if I add multiple entries with edit mob drops I only see the first entry not the ones after it but they do drop from the mobs
# Single mob items, in the form EntityName:modid:itemName:[metadata]:[nbtfile]:[minStackSize]:[maxStackSize]:[chance] [default: ]
S:"Single Mob Items" <
minecraft:Zombie:minecraft:dragon_egg:0::1:1:100
minecraft:Zombie:minecraft:skull:0::1:1:20
minecraft:Zombie:minecraft:slime_ball:0::1:1:25

I will only see the dragon egg of the ones added

UI overflows for GUI Size: Auto

Screenshot

2024-01-11_00 59 34

It's not a huge problem but annoying because the third row is completely covered...

Maybe change the drop slots from 1x8 to 2x4 and have them display in where the text is displayed right now, and have most/all texts other than name displayed as tooltip?

Compatibility and/or Config Request

Draconic Evolution

  • Support for mob souls (0,1% for hostile mobs and 0,125% for passive)

  • Support for Reaper Enchant which increases soul drop chances

    Chance

    Level None I II III IV V
    Any Sword N/A 0.1% 0.2% 0.3% 0.4% 0.5%
    Sword of the Wyvern and Bow of the Wyvern 0.1% 0.2% 0.3% 0.4% 0.5% 0.6%
    Draconic Sword and Draconic Bow 0.2% 0.3% 0.4% 0.5% 0.6% 0.7%
    Draconic Staff of Power 0.3% 0.4% 0.5% 0.6% 0.7% 0.8%

    For Animals

    Level None I II III IV V
    Any Sword N/A 0.125% 0.25% 0.376% 0.5% 0.625%
    Sword of the Wyvern and Bow of the Wyvern 0.125% 0.25% 0.376% 0.5% 0.625% 0.75%
    Draconic Sword and Draconic Bow 0.25% 0.376% 0.5% 0.625% 0.75% 0.877%
    Draconic Staff of Power 0.376% 0.5% 0.625% 0.75% 0.877% 1%

  • Support for Dragon Heart drop and draconium drop from dragon

Tinkers Construct

  • Support for yellow and red hearts drop: Red hearts have a 0,5% chance to drop on any mob kill, yellow hearts have a 100% chance to drop on any boss kill

WIP

[Bug] MobBlacklist does not affect Twilight Forest's "Twilight Lich"

Every time Mobs Info's cache is regenerated, it pauses for about 20 seconds while calculating the dropmap for the Twilight Forest mod's "Twilight Lich" boss, eventually skipping it with the following warning:

[10:36:35] [Client thread/WARN] [mobsinfo[Mob Recipe Loader]/mobsinfo]: Skipping TwilightForest.Twilight Lich normal dropmap because it's too randomized
[10:36:49] [Client thread/WARN] [mobsinfo[Mob Recipe Loader]/mobsinfo]: Skipping TwilightForest.Twilight Lich normal dropmap because it's too randomized

However, I believe I've explicitly blacklisted the Twilight Lich from having its dropmap calculated via the MobBlacklist setting in Mobs Info's config:

    # These mobs will be skipped when generating recipe map
    S:MobBlacklist <
        ...
        TwilightForest.Adherent
        TwilightForest.Harbinger Cube
        TwilightForest.HydraHead
        TwilightForest.RovingCube
        TwilightForest.Twilight Lich
     >

It appears the blacklist isn't taking effect on that mob specifically?

a feature if possible

is there a way for you to see what biome the mobs spawn in or a person can make a list
wereat

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