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factorio-helicopters's Issues

Crash when opening remote window in 16.21

2.12 mod version

10665.759 Error CrashHandler.cpp:419: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
#0  0x00000001009d46f2 in Logger::logStacktrace(StackTraceInfo*) (in factorio) (Logger.cpp:472)
#1  0x00000001009c344f in CrashHandler::writeStackTrace(CrashHandler::CrashReason) (in factorio) (CrashHandler.cpp:127)
#2  0x00000001009c33d2 in CrashHandler::SignalHandler(int) (in factorio) (CrashHandler.cpp:421)
#3  0x00007fff5c189f5a in 0x00007fff5c189f5a
#4  0x00007fff5c0b0403 in 0x00007fff5c0b0403
#5  0x0000000100d152ca in agui::Widget::applySizeRestrictionsInternal(agui::Style const&) (in factorio) + 42
#6  0x0000000100d1a985 in agui::Widget::applySizeRestrictions(agui::Style const&) (in factorio) + 37
#7  0x00000001001540e8 in StyleSpecification::apply(agui::Style&, agui::Widget*, OptionalFundamentalBase*) const (in factorio) (StyleSpecification.cpp:155)
#8  0x000000010014c42b in CustomGuiElement::buildWidgetRecursively() (in factorio) (CustomGuiElement.cpp:94)
#9  0x000000010014e8a1 in CustomGuiElement::add(CustomGuiElement*) (in factorio) (CustomGuiElement.cpp:334)
#10 0x00000001009095bb in LuaGuiElement::luaAdd(lua_State*) (in factorio) (LuaGuiElement.cpp:360)
#11 0x0000000100c51df7 in LuaBinder<LuaGuiElement>::callWrapper(lua_State*) (in factorio) (LuaBinder.hpp:327)
#12 0x0000000100cbbda8 in luaD_precall(lua_State*, lua_TValue*, int) (in factorio) + 504
#13 0x0000000100cd2c1d in luaV_execute(lua_State*) (in factorio) + 3789
#14 0x0000000100cbc217 in luaD_call(lua_State*, lua_TValue*, int, int) (in factorio) + 103
#15 0x0000000100cbca0d in luaD_pcall(lua_State*, void (*)(lua_State*, void*), void*, long, long) (in factorio) + 93
#16 0x0000000100cb23a8 in lua_pcallk(lua_State*, int, int, int, int, int (*)(lua_State*)) (in factorio) + 216
#17 0x00000001008d2df3 in LuaGameScript::runEventHandler(unsigned int) (in factorio) (LuaGameScript.cpp:746)
#18 0x00000001008cdaf1 in void LuaEventDispatcher::run<InputAction>(unsigned int, unsigned int, bool (LuaGameScript::*)(InputAction const&), InputAction const&) (in factorio) (LuaEventDispatcher.cpp:423)
#19 0x000000010086904d in LuaContext::actionPerformed(InputAction const&) (in factorio) (LuaContext.cpp:164)
#20 0x0000000100695275 in InputHandler::flushActions(bool) (in factorio) (InputHandler.cpp:55)
#21 0x0000000100389814 in GameActionHandler::update() (in factorio) (GameActionHandler.cpp:305)
#22 0x000000010072fd36 in MainLoop::gameUpdateStep(MultiplayerManagerBase*, Scenario*, AppManager*, MainLoop::HeavyMode) (in factorio) (MainLoop.cpp:925)
#23 0x000000010072e311 in MainLoop::gameUpdateLoop(MainLoop::HeavyMode) (in factorio) (MainLoop.cpp:858)
#24 0x00000001009f0744 in WorkerThread::loop() (in factorio) (WorkerThread.cpp:36)
#25 0x0000000100c94f0e in void* std::__1::__thread_proxy<std::__1::tuple<std::__1::unique_ptr<std::__1::__thread_struct, std::__1::default_delete<std::__1::__thread_struct> >, void (WorkerThread::*)(), WorkerThread*> >(void*) (in factorio) (thread:354)
#26 0x00007fff5c1936c1 in 0x00007fff5c1936c1
#27 0x00007fff5c19356d in 0x00007fff5c19356d
#28 0x00007fff5c192c5d in 0x00007fff5c192c5d
10667.991 Error CrashHandler.cpp:128: Map tick at moment of crash: 38739646
10667.991 Error Util.cpp:67: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
10706.635 Received SIGTERM, shutting down

Feature Req: Setting for default zoom level of landing pad view window.

I have been adding landing pads at each of the modules of my base and labeling them with text plates. It would be nice if the landing pads could be named directly or if I could at least set the default zoom of the window in the remote control GUI.

image

as you can see. easily readable at max zoom, not so much at default

Issues entering / leaving helicopter

After I land and get out of the helicopter I cannot leave it. I am stuck next to it no matter where I go around it. I can circle it but I can't stop touching it.

Additionally I can only enter the helicopter on the left side.

Doesn't interact with Automated Fuel & Ammo

When placing down the helicopter, Automated Fuel & Ammo is supposed to load the fuel and ammo slots with items from your inventory. This does not happen with the helicopter.

I will be referencing this on Automated Fuel & Ammo's github for linking.

[0.16.50] Error while running event (entering helicopter)

After some Factorio updates, my helicopter causes a crash to menu when I attempt to enter it, mine it, or destroy it. Screenshot of the error is here:

2018-06-11_factorio_helicopters_error_crash-to-menu

The full error message is:

Error while running event
Helicopters::on_player_driving_changed_state (ID 26)
Helicopters/control.lua:316 bad argument #1 to 'ipairs' (table expected, got nil)

I posted it on the forums and a couple people have already said it's mod-related and not a Factorio bug, so I wanted to take a shot and open an issue here. Here's the Factorio forum thread:

https://forums.factorio.com/viewtopic.php?f=7&p=367367#p367367

Affected save and complete mods list can be found here:

https://drive.google.com/open?id=1DHgRRa2byOwqbUb1dfEBC1Ft2uCX9gu4

Possible useful comment from the forum (but may be related to another mod I mentioned):

That probably means the mod has a broken on_configuration_changed handler, and deleted the old register. You'll just have to rebuild all of them. I.e. it happens because an update happend, not particularly because this update happend. And unless the mod is fixed it's going to happen on every update.

Doesn't interact with Just Go

When the helicopter is in a filtered slot and is placed down, you are not automatically placed inside of the helicopter like Just Go it supposed to do. I will be referencing this on Just Go's github for linking.

Belt interactions in 0.16.12

Factorio version: 0.16.12
Mod version: 0.2.12

First thing I noticed is that when flying over belts you get a jarring graphic shift.
Then I noticed that inserters stop working when hovering over a belt.

image

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