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motogameengine's Introduction

Moto๐ŸŽฎ๐Ÿš‚ ( MotoGameEngine )

Open Sorce C# 2D ๐ŸŽฎ๐Ÿš‚ ( Game Engine )

MotoGameEngine is an open-source Game Engine based on SDL, will be update to use the hardware acceleration of modern video cards using OpenGL and positional sound built upon CSCore. It runs on Windows. Feel free to improve upon MotoGameEngine.The development process is public and open to everyone. We are happy to include your patches after a code review.

Features

The MotoGameEngine Engine is a fully featured 2D game engine.

Graphics
    accelerated 2D renderer.
    suport all image formates.
	TileMap
Collision (coming soon) & Physics 
Audio
Scripting system
    Write game behaviours by attaching c# to game entities.
EventSystem
Input
    Mouse, Keyboard

Image (be patient while loading)

Alt text

Moto๐ŸŽฎEngine use following Open Sorce projects:

SDL

SDL-CS

SDL-Image

Naudio

๐ŸŽฒ ๐Ÿ•น ๐ŸŽฅ โ™ ๏ธ ๐Ÿ‰ โšพ โšฝ ๐Ÿ–ฅ ๐Ÿ’ป โŒจ ๐Ÿš ๐Ÿ–ฑ

MIT License Copyright ยฉ 2016 Muhammad Rizwan.

All rights reserved.

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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