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animalspin's Issues

Fix app naviation

Right now, whenever the user changes screens (such as between the main view and the settings view), the back stack is mangled. The app needs to make use of the jetpack navigation library and use that for navigation.

Get the ArcLayoutManager working

The RecyclerView currently uses a grid layout, but a circular or arc layout would be nicer to use so that the end user (child) can "spin" the animals to select the one to play.

Convert Settings view to use databinding

The Settings view needs to be converted to use databinding, this will allow for future features to more easily be added.

Alternatively, just convert the view to use jetpack compose and state

Release app on Google Play Store

The app should be released on the Google Play Store for free.

Issues blocking this:

  • Disabling TTS intros (issue #6)
  • App navigation fixed (issue #5)
  • add default TTS voice setting (issue #2)

add default TTS voice setting

When the app is first opened, a default TTS voice should be used. The Pixel devices have en-us-x-iom-local which should be used if it's available. This should be set in the SharedPreferencesProvider and checked if the voice exists before using it for the first time.

more animal noises

Pick an animal that isn't in the app and find 4 to 6 good quality, short audio clips for that animal's typical noise. Each sound should be 2 to 4 seconds long. The sound file should also come from a free to use source, and ideally be under the creative commons or public domain license.

When adding the sound:

  1. place the sound files in app/src/main/res/raw
  2. create a mapped entry for each audio clip in the Animals.kt file, under the animal_sounds list.
  3. add the text to speech entry for the new animalin the Animal enum in the same Animals.kt file, placing the text in the string resources file.
  4. add a high quality, 1:1 (square) aspect ratio image of the animal. The image should be under the creative commons or public domain license. Wikimedia is a good place to find these. Place the image in the drawable resource folder. The drawable and TTS string should be mapped together under the Animal enum.

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