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A low-level library for representing Minecraft: Java Edition chat components with ANSI escape sequences.
Home Page: https://docs.advntr.dev/serializer/ansi.html#ansi-library
License: MIT License
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We need a way to determine terminal capabilities with some level of accuracy, with system property and application overrides.
There should be an implementation of ansi that works with adventure components
I'm not sure if that's better suited to be here or in the adventure repo -- it wouldn't fully implement the deserialization side of the ComponentSerializer interface, at least at first.
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github-actions
.github/workflows/build.yml
gradle
gradle.properties
settings.gradle
org.gradle.toolchains.foojay-resolver-convention 0.7.0
build.gradle
gradle/libs.versions.toml
org.jetbrains:annotations 24.1.0
org.junit:junit-bom 5.10.2
ca.stellardrift:stylecheck 0.2.1
org.fusesource.jansi:jansi 2.4.1
com.puppycrawl.tools:checkstyle 10.16.0
net.kyori.indra 3.1.3
net.kyori.indra.checkstyle 3.1.3
net.kyori.indra.crossdoc 3.1.3
net.kyori.indra.licenser.spotless 3.1.3
net.kyori.indra.publishing.sonatype 3.1.3
io.github.gradle-nexus.publish-plugin 2.0.0-rc-1
com.diffplug.spotless 6.21.0
gradle-wrapper
gradle/wrapper/gradle-wrapper.properties
This would be the first 8 colors mentioned here https://en.wikipedia.org/wiki/ANSI_escape_code#3-bit_and_4-bit (same as 4 bit/indexed 16, except only the first half)
The use case I'm interested in is Discord ansi code blocks (they only support 3-bit color)
Alternatively if ColorLevel was a interface, I could implement this myself
This library is currently basically entirely untested
there isn't much needed, but it would be nice to publish javadoc somewhere, and maybe have a nice web page to give an overview of how to get started.