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league-analysis's Introduction

league-analysis

Analysis of data from the videogame/eSport League of Legends

Results

Elo Ratings Over Time

elo ratings elo ratings

Shown are results from 2014 World Championships to end of quarterfinals of 2019 World Championships. There may be some lapses due to lack of data; some of the teams are merged by name (notably, Gen.G refers to all Samsung organizations; ROX and KOO are equivalent).

Until halfway through Season 8, a Korean team was always the highest rated team (except for a tiny blip of TSM during Season 7): one of SKT, ROX, or Gen.G. In particular, SKT was the strongest team for almost three straight seasons. In Season 8, FW overtook Gen.G before being overtaken by IG, the eventual Season 8 World Champions. In Season 9, GRF, SKT, and IG all briefly held the top spot, until G2 held it for the latter half of the season. Now, nearing the end of the Season 9 World Championships (matches up to 11/03/19), G2, SKT, and FPX are all near the top.

2019 World Championships Predictions

These were the predictions given by the model for each of the playoffs matches:

Quarterfinals

  • Griffin has 69.07% probability of beating Invictus Gaming
  • G2 Esports has 56.68% probability of beating Damwon Gaming
  • SK Telecom T1 has 74.42% probability of beating Splyce
  • Funplus Phoenix has 50.54% probability of beating Fnatic

Semifinals

  • Funplus Phoenix has a 64.36% probability of beating Invictus Gaming
  • G2 Esports has a 50.01% probability of beating SK Telecom T1

Finals

  • G2 Esports has a 54.14% probability of beating Funplus Phoenix

Current Highest Elo Ratings (11/03/19)

Rank Team Current Elo Max Elo*
1 G2 Esports 1361.3466 1361.3466
2 Funplus Phoenix 1332.5167 1332.5167
3 SK Telecom T1 1306.0208 1372.4373
4 Fnatic 1266.7824 1293.9204
5 Griffin 1264.8608 1313.3327
6 Damwon Gaming 1245.7890 1245.7890
7 Invictus Gaming 1204.7456 1390.6369
8 Team Liquid 1202.6217 1241.0897
9 Royal Never Give Up 1188.3210 1330.2810
10 J Team 1186.9854 1203.7513
... ... ... ...
13 Cloud9 1173.4663 1222.2835
14 Kingzone DragonX 1161.4264 1312.0595
15 Splyce 1148.4633 1163.8148
16 Gen.G 1137.2856 1359.2501
19 Afreeca Freecs 1135.6467 1236.3068
20 Sandbox Gaming 1135.6378 1207.7971
23 EDward Gaming 1120.1916 1179.9334
33 Team SoloMid 1082.8518 1262.7547

* at the end of a patch

Project Overview

Changelog

10/27/19: (Initial commit) Shows elo ratings over time for various teams

Status

This is an ongoing project that I will work on occasionally. Feel free to use the scripts/results for your purposes; please cite me (Kevin Lu).

Methodology

Elo Ratings

See 538 for a more detailed description of Elo ratings.

I set K=20 for updates. To initialize teams faster, I use K=100 for the Season 4 World Championships. To emphasize importance of the world championships and to help blend ratings of different regions, I set K=40 for updates during a world championship. Some of the teams are merged by name (this may not be fully complete).

Setup

Datasets

If you wish to run the scripts yourself, please download data from:

Oracle's Elixir

Chuck Ephron's Kaggle Dataset

Requirements

Scripts are written in Python 3. Visualization is done with numpy, matplotlib, and seaborn. To set the text labels, I used adjustText. All of these can be installed with pip via the command line.

Tools Used

Python

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