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hinterland's Introduction

Hinterland

Build Status Build status

Isometric shooter game written in Rust. Shoot zombies, collect ammo and survive.
Works on Linux, macOS and Windows.
Download precompiled binary from Github releases page.

Preview

Build & Run

cargo run -- --windowed_mode

Command line arguments

USAGE:
    hinterland [FLAGS]

FLAGS:
    -h, --help             Prints help information
    -v, --version          Prints version information
    -w, --windowed_mode    Run game in windowed mode

Controls

w,a,s,d - Character move
Ctrl + Mouse left - Fire
r - Reload weapon (10 bullets per mag)
z - zoom in
x - zoom out
Esc - exit

Development

Run windowed mode with cargo run --features "godmode framerate -- -w

cargo test - run unit tests

External asset licence list

  • Character: graphics Creative Commons V3
  • Zombie zombie Creative Commons V3
  • Audio: pistol Creative Commons V3
  • Map: graphics GPL + Creative Commons V3

Source code license

Apache License 2.0

hinterland's People

Stargazers

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Watchers

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hinterland's Issues

Line of sight calculation

Currently player can see enemies behind buildings and trees. Add LOS (line of sight) calculation to visible graphics critters i.e. zombies.

Fix sound system

  • Currently fast shooting doesn't invoke audio effect for all bullets.

Port old gfx-rs to some newer crossplatform library

Current graphics rendering is based on OpenGL gfx-rs library. Apple has dropped OpenGL support and so project needs new cross platform library at some point in the future. Also version 0.18 is probably last release of gfx library.

Possible candidates:

  • WebGPU

Bullet traces

Add bullet traces to better visualize bullet movement

Appveyor Github deployment broken

Error:
"GitHub" deployment has been skipped as environment variable has not matched ("APPVEYOR_REPO_TAG" is "false", should be "true")

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