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ladyelyssatacotrails's Introduction

A collection of Markers and Trails for Guild Wars 2 by Lady Elyssa with over 150,000 downloads (as of April 2024). [1] [2] [3] comprising of 1800+ Trails and 11,000+ Markers

Suitable for use with GW2 TacO (Online Marker Packs) and Blish HUD (Markers and Trails icon, Download Marker Packs), just look for Lady Elyssa's Guides. Please ensure your preferred option is up to date.

Principles

  • Markers and Trails for Permanent, Replayable content only, no achievements or collections
  • Aim to provide smooth trails by:
    • avoiding un-necessary combat
    • minimising terrain obstacles, like bushes, rocks or trees
    • minimising the need to adjust the camera
    • why jump when you can walk

This pack currently contains trails for:

Chest Run

  • Empyreal Fragments - starts at Akk Wilds Waypoint in Metrica Province [&BEIAAAA=]
    • Ascalon
    • Kryta
    • Maguuma Jungle
    • Ruins of Orr
    • Shiverpeak Mountains
  • Heart of Thorns Chests
    • Auric Basin (Aurillium + Empyreal Fragments) - starts at Wanderer's Waypoint [&BNYHAAA=]
    • Tangled Depths (Ley-Line Crystals + Empyreal Fragments) - starts at Order of Whispers Camp Waypoint [&BA4IAAA=]

Easy Dailies

  • Foraging, Lumberer, Mining and Vista's

Festivals

  • Lunar New Year (Late January to early February)
    • Mount Race & Foot Race
    • Firecracker Adventures
  • Super Adventure Box (Late March to mid April)
    • Hub Race
    • World 1 Zones 1, 2 & 3
    • World 2 Zones 1, 2 & 3
    • World 3 Zone 1 / Test Zone
  • Dragon Bash (June)
    • Fireworks
    • Dragon Pinatas
    • Pinata Bashing Adventure
  • Festival of the Four Winds (Late July to early August)
    • Flying Dolyak Race
    • Treasure Hunt
    • Quartz Crystals
  • Halloween (Mid October to early Novenmber_
    • Mad King's Labyrinth - Trails and Pumpkin locations
    • Pumpkin Carving in Lions Arch and ALL starter zones
  • Wintersday (Mid December to early January)
    • Mount Race and Foot Race
    • Orphans for Karma

Gathering

Ore

  • Rich Copper (Core) - starts at Caledon Haven Waypoint in Caledon Forest [&BDwBAAA=]
  • Rich Silver (Core) - starts at Rosko's Campsite Waypoint in Fields of Ruin [&BNgAAAA=]
  • Rich Gold (Core) - starts at Junction Camp Waypoint in Harathi Hinterlands [&BLAAAAA=]
  • Rich Iron (Core) - starts at Helliot Mine Waypoint in Fields of Ruin [&BEsBAAA=]
  • Rich Platinum (Core) - starts at Ocean's Gullet Waypoint in Sparkfly Fen [&BMkBAAA=]
  • Rich Mithril (Core, LWS3, PoF) - starts at The Citadel of Flame Waypoint in Fireheart Rise [&BEAFAAA=]
  • Rich Orichalcum (HoT, PoF, LWS4, LWS5) - starts at Atholma Waypoint in Sandswept Isles [&BEMLAAA=]

Plants

  • Flax (HoT) - starts at Jaka Itzel Waypoint in Verdant Brink [&BOAHAAA=]
  • Toxic Seedling locations in Kessex Hills

Quartz Crystal

  • Quartz Crystal - starts at Prosperity Waypoint in Dry Top [&BHoHAAA=]
  • Rich Quartz Crystal (PoF) - starts at Destiny's Gorge Waypoint in Crystal Oasis [&BJMKAAA=]

Wood

  • Elder Wood
    • Straits of Devastation from Waywarde Waypoint [&BPgCAAA=]
    • Malchor's Leap from Pagga's Waypoint [&BKYCAAA=]
    • Siren's Landing from Camp Reclamation Waypoint [&BO8JAAA=]
  • Hard Wood
    • Mount Maelstrom from Ashen Waypoint [&BM4CAAA=]
    • Sparkfly Fen from Caer Brier Waypoint [&BLMDAAA=]
    • Timberline Falls from Gentle River Waypoint [&BFACAAA=]
  • Seasoned Wood
    • Dredgehaunt Cliffs from Graupel Waypoint [&BGICAAA=]
    • Harathi Hinterlands from Wynchona Rally Point Waypoint [&BKgAAAA=]
  • Soft Wood
    • Diessa Plateau from Oldgate Waypoint [&BF4BAAA=]
    • Fields of Ruin from Forlorn Gate Waypoint [&BFABAAA=]

Guild Missions

  • Bounty
  • Rush / Race
  • Trek

Hero Point Runs

Heart of Thorns - Now includes basic beginner friendly paths for those with only Basic Gliding in addition to the main path that incorporates mounts.

  • Verdant Brink - Requires: Basic Gliding, Updrafts
  • Auric Basin
  • Tangled Depths - Requires: Nuhoch Wallows
  • Dragon's Stand

It is recommended to train the Masteries in the following order:

  • Gliding - Glider Basics
  • Itzel Lore - Bouncing Mushrooms
  • Gliding - Updrafts
  • Exalted Lore - Exalted Markings
  • Gliding - Lean Techniques
  • Nuhoch Lore - Nuhoch Wallows
  • Itzel Lore - Itzel Poison Lore

Path of Fire - Now includes basic beginner friendly paths for those with Raptor and Springer.

  • Crystal Oasis - Requires: Raptor
  • Desert Highlands - Requires: Raptor (Canyon Jumping), Springer (Basic Jumping)
  • Elon Riverlands
  • The Desolation
  • Domain of Vabbi

End of Dragons - Requires: Skyscale

Jumping Puzzles

  • Core Tyria Maps
  • Memories of Lion's Arch
  • Heart of Thorns, Auric Basin
  • Living World Season 2
  • Living World Season 3
  • End of Dragons, New Kaineng City

Key Farming

I have a written a Quick Guide to Key Farming over on the Official Guildwars 2 wiki that provides details and the choices made for specific story steps.

Map Completion

See Map Completion Route and Further Information

  • Map Waypoints Only
  • World Completion
  • A set of Trails for collecting just the Waypoints on every core map has also been included
  • All Racial Cities (Asura, Charr, Human, Norn, Sylvari)
  • Maguuma Wastes (Dry Top, The Silverwastes)
  • Ruins of Orr (Straits of Devastation, Malchor's Leap, Cursed Shore)
  • Heart of Thorns (HoT) - excluding Dragon Stand
  • Path of Fire (PoF)
  • End of Dragons (EoD)
  • Secrets of the Obscure (SotO) - excluding Nayos

Map Mastery Insights

Added Trails for Map Mastery Insights for:

  • Core Maps
  • HoT
  • PoF
  • EoD
  • SotO (Preliminary)

Map Enhancements

  • Added Jade Bot Terminal locations in Cities
  • Added Launch Pads, including trail on the map and minimap showing launch direction

Mini-Dungeons

  • Core Maps

Map Traversal

  • Jackal Sand Portals

    • Living World Season 4 - Domain of Istan, Domain of Kourna, Dragonfall, Jahai Bluffs and Sandswept Isles
    • All Path of Fire maps
  • Jade Tech Zip Lines, Jade Tech Teleporters, Ancient Teleporters

    • End of Dragons

World Bosses

  • All core map world bosses including Pre-Event locations

Living World Season 2: Glint's Prophecy

  • Silverwastes Lost Bandit Chests

Heart of Thorns

  • Adventures
    • Verdant Brink

      • Bugs in the Branches
      • Flying Circus
      • Salvage Pit
      • Shooting Gallery
      • Tendril Torchers
    • Auric Basin

      • A Fungus Among Us
      • Fallen Masks
      • On Wings of Gold
      • Sanctum Scramble
      • The Floor is Lava
    • Tangled Depths

      • Beetle Feast
      • Drone Race
      • Haywire Punch-o-Matic (Work in Progress)
      • Scrap Rifle Field Test
      • The Ley-Line Run

Living World Season 3: Glint's Legacy

  • Gathering
    • Blood Rubies - Soulkeeper's Airship Waypoint in Bloodstone Fen [&BEsJAAA=]
    • Desert Herbs
      • Found near Palawa's Benevolence POI in Domain of Kourna [&BGMLAAA=]
    • Fire Orchid Blossom - Ancient Hollow Waypoint in Draconis Mons [&BNUJAAA=]
    • Jade Fragments - Doric's Landing Waypoint in Lake Doric [&BK0JAAA=]
    • Jungle Plants (Maguuma Lily)
      • Soulkeeper's Airship in Bloodstone Fen [&BEsJAAA=]
      • Ancient Hollow Waypoint in Draconis Mons [&BNUJAAA=]
    • Orrian Pearls - Camp Reclamation Waypoint in Siren's Landing [&BOUJAAA=]
    • Passiflora - Castaway Circus Waypoint in Ember Bay [&BHgJAAA=]
    • Pertrified Wood - Promontory Waypoint in Ember Bay [&BF8JAAA=]
    • Verdant Herbs
      • Red Leaf Retreat Waypoint in Lake Doric [&BK8JAAA=]

Path of Fire

  • Gathering
    • Trade Contracts across all Path of Fire maps including Branded Chests, Bleached Bones, Hidden Chests, Lost Chests, Forgotten Chests, Forgotten Debris, Scarab Chests, Shadows Provisions and Time worn Busts of Palawa Joko.
  • Jackal Sand Portals
    • All Path of Fire maps

Living World Season 4: Rise of Kralkatorrik

  • Gathering
    • Domain of Istan - Kralkatite Ore
    • Domain of Kourna - Inscribed Shard
    • Dragonfall - Mistborn Motes
    • Jahai Bluffs - Mistonium
    • Sandswept Isles - Difluorite Crystal
    • Thunderhead Peaks - Branded Mass + Dwarven Chests
  • Jackal Sand Portals
    • Living World Season 4 - Domain of Istan, Domain of Kourna, Dragonfall, Jahai Bluffs and Sandswept Isles

Living World Season 5: The Icebrood Saga

  • Gathering
    • Verdant Herbs - starts at Still Waters Speaking Waypoint in Bjora Marches [&BDkMAAA=]
    • Eternal Ice Shards, including all chests and optional Raven Puzzles - starts at Jora's Keep Waypoint in Bjora Marches [&BCcMAAA=]

End of Dragons

  • Jade Tech Zip Lines, Jade Tech Teleporters, Ancient Teleporters

Want to know more?

Latest Pack Direct Download Link:

ladyelyssatacotrails's People

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ladyelyssatacotrails's Issues

No clipboard WP after end of trail in FGS

When I get to the end of the path (heart) in Frostgorge Sound Arundon Vale area there doesn't seem to be any instruction or clipboard action. From looking at the trail I think it should be go back to highpeaks.
Love your pack, it's so helpful to me. Thanks :)

Keyfarming

Hey Elyssa
I noticed the improvements you did on the go/no go taking into consideration protocol buffs, thanks :) [the new heart paths reaaaaally make a difference for me]. I did my first keyfarm last night (no tomes guide) and coincidentally today I continued a world completion I started on my alt resuming at queensdale with your pack. I couldn't help but notice what a smoooooth fit a keyfarm category with the relevant hearts, WP instructions and + a few adventure guide prompts would be. If it piqued your interest the one suggestion I have on improving crone's path is to include maybe the dodge chest circle for the dodge adventure guide bit.
No worries if it's not of interest. Here's the guide I was looking at just in case:
https://youtu.be/KV1sku2Vu0A?si=_JIv0xM5rGch6j9I

On the off chance adding major city speed boon NPC's would be of interest to me too :)

Waypoint only path not displaying

The Waypoints Only option does not display a pathway marker in game. A purple line is displayed only on the world map, but nothing is displayed once the map is closed. I have to constantly reopen world map to keep on course. I'm not sure if this is intentional? I've tried on Metricia Province, Caledon Forest, and Kessex Hills and none display a pathway.

some notes from latest WC

Hey :) I did another world completion run and noted down paths that did not have return instructions.
Most of them are obvious, at least now that I'm a little familiar with how it is supposed to work. It was only when I had also made some mistake earlier that it was confusing initially. If there's any here that don't seem right to you then put it down to my punchiness, I do this stuff in long sessions.

  • Vista north of cereboth WP in Kessex
  • Forgepits POI in FGS
  • Alpenzure Cave POI in Wayfarer foothills
  • Chantry of Secrets in bloodtide
  • Rata Sum usability station
  • Dawnside Quay
  • Gates of Arah

One thing that I found a little awkward was instances. After having my jade protocol buffs stripped I was quite gunshy and just left the cities for last, but I noted other places like Chantry of Secrets, Nolan's Hatchery, and um the instance in Straits of Devastation as throwing a bit of a wrench. I realize now that some you actually just hug the door ignoring the entry pop up, but some it seems one does need to enter. In a perfect world maybe an "enter" and "hug" icon or instruction, and/or instructions on where to go next in case one needs to skip it. TBH I'm not sure if jade protocol support is on your radar at all but I hope it is :) Once I started going out of order, or having to correct mistakes I made I did find the 'start' and 'finish' icons could be a bit more prominent so as to stand out.

I really appreciated the more simple approach vs some other packs so that even if something went wrong it was much easier than others to recover from. I hope not to do another WC soon but I'm definitely a fan of your pack for this and for its other features. thanks :)

Failed to load pack.lua

All maps are as seen below it looks like. it was like this on caledon and grove.
image
[1/15/2024 11:26:29 PM | system] Loaded new environment.
[1/15/2024 11:26:29 PM | pack.lua] Can not call nil value during execution on or around line 22 in 'pack'.
[1/15/2024 11:26:29 PM | pack.lua] Failed to load pack.lua.
[1/15/2024 11:26:50 PM | system] Loaded new environment.
[1/15/2024 11:26:50 PM | pack.lua] Can not call nil value during execution on or around line 22 in 'pack'.
[1/15/2024 11:26:50 PM | pack.lua] Failed to load pack.lua.

Suggestion on yellow heart completion trails

I dunno if this is worth going back to change, but FWIW I think heart completion trails should always start within the heart boundary. My reasoning is that if you come across a yellow trail, but have no heart status indicator, the assumption is this is a trail continuing progress for the previous (completed) heart passed, and shouldn't be followed. Here's an example in Snowden Drifts Dragon Rising area. If it would be helpful I can use this issue to detail them as I go but I understand if this seems too nitpicky. The comically high interface size is a leanback thing :)

image

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