Comments (1)
It looks like none of the Betweenlands mobs are declared as undead by the mod. Given that Dissolution relies on that attribute, they should use it to make those mobs compatible (I could technically whitelist them, but I would rather have them confirm or deny that behaviour by setting the attribute).
Regarding the decaying flesh, good point. I will probably play around with their API a bit. Also maybe make human flesh decay into rotten flesh instead of rotten food.
Bugs with modded dimensions splitting the player and its possessed mob are generally due to them not using Forge's recommended way of teleporting entities to other dimensions. I can't do much, sadly.
from requiem.
Related Issues (20)
- weird mixin issue HOT 2
- live_shell predicate gets buggy with impersonation
- [Compatibility Issue] Anonymous Loot Function is an Issue for Loot Viewer
- Games Doesn't Restore Humanity Features on Cure HOT 2
- Invalid Player Data error (even with XLPackets installed) HOT 2
- Support for Minecraft 1.19.3?
- Mob filter in darkutility mod doesn't work for player possessed entity
- [Crash on startup] incompat with SnowySpirit HOT 2
- [Crash] Crash when wearing advanced netherite armor HOT 1
- Ethereal Glitch in Corporeal Body
- Pandemonium - Server config does not sync with client
- Mortal dysmorphia may not kill if the players involved have >100 max HP HOT 3
- [Feature request] Disable Attrition effect via a gamerule HOT 9
- Crash when near a Soul Rift block while in spectator mode
- Can't deal melee damage to Ender Dragon as undead HOT 2
- Some sort of incompatibility with biome generating mods HOT 1
- Animated armor origin instantly kills me when reviving back to human
- Certain Armor renders crash game (amd softlock inventory)
- Demon vessels on lecterns
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from requiem.