Giter VIP home page Giter VIP logo

stellarator's Introduction

Stellarator

Creates procedural, seed based solar systems for Kopernicus and Kerbal Space Program

How to use it

At the moment there is no release candidate. You have to download the code and compile it using VisualStudio, MonoDevelop or whatever. After doing that you need to run the .exe file in the Distribution/ folder. Enter your prefered seed, and the folder name you want to use.

Stellarator will create a systems/ folder with your system folder inside. Copy the system folder from systems/ to your GameData/. Do NOT rename it.

Be warned that Stellarator deletes the whole system and rebuilds it from scratch. Don't use this on existing savegames.

Credit

Stellarator is based on the following libraries:

  • ConfigNode.dll - Standalone Implementation of KSPs config nodes by godarklight
  • libpqsmods.dll - Standalone Implementation of KSPs PQSMod types by StollD / The Kopernicus Team
  • libaccrete.dll - A library that simulates planet formation and accretation. Multiple authors, ported from C to C# by StollD

Other credit goes to:

  • KillAshley and Sigma88: They are working on the prefab database used by Stellarator to create working but different planet setups
  • regex / jbengston (Github): For giving me the idea to work on this and pointing me to the Accrete software
  • GregroxMun: Made textures, names and pqs configs, and has awesome ideas
  • Teknoman117: For writing the Kopernicus parser library and parts of the ModLoader classes, which are (ab)used in this program
  • eggrobin: Name idea. Thanks :D

License

Stellarator is licensed under the terms of the MIT license. It is based on Newtonsoft.Json and libpqsmods which are MIT licensed too. ConfigNodeParser and libaccrete are released into the public domain.

Stellarator includes Code from the Kopernicus Library for KSP (ModLoader and Parser namespace), which is released under LGPL.

Code Conventions

  • 'using's need to be outside of the namespace declaration.
  • Use CLR-Type-Names instead of type aliases (e.g. Int32 instead of int).
  • Don't use 'var', use CLR-Type-Names (e.g. Single instead of var).
  • Watch out, some 'unused' methods maybe used by reflection, because they is called in a .cfg-file.

stellarator's People

Contributors

whirligiggirl avatar sigma88 avatar martinx3 avatar lajonat avatar stolld avatar

Watchers

 avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.