Pathfinder using A * algorithm in Java
1.Run main.java
2.Enter coordinates for starting cell and ending cell.
3.You will get the shortest path using Manhattan (green), Chebyshev (blue) and Euclidean (red).
4. You can block the cells by adding the coordinates to the blockedCells.txt
5. You can add weights to the cells by adding coordinates and weights to the cellWeights.txt