lambdan / cp2077_hiddenpackages Goto Github PK
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hidden packages mod (ala gta 3/vc) for cyberpunk
would be nice to be able to jump around.
maybe a dropdown menu? i think ImGui has that
even after stripping out creation mode, there's probably a lot of crap that can be taken out
To reproduce:
(at this point, userData.collectedPackageIDs only contains 1 from "test")
i think GameSession has a playthrough id or something that could be used
first need to make a function for figuring out nearest package
then after that just have a spawn when in range and despawn when out of range
spawning all packages at once has been going well so the range threshold can probably be pretty big
for the randomizer
probably doable through Cron
is possible to do through NativeSettings by like toggling a button or something, but it would be kinda janky.
honestly thinking i might just ditch them and hope no one wants to reset progress (or they could do it by removing their session file)
i think its because we both use GameSession. if you have both mods loaded, and DEBUG mode enabled for this mod, you can see that userData collected gets set when loading a save as it should (it loads what packages are collected), but as soon as youre in game it gets set to 0 again (no packages collected). at the same time, you get a "JB mod loaded" message in the console.
probably due to this line: local transform = Game.GetPlayer():GetWorldTransform()
in spawnObjectAtPos()
... i'm guessing its using V's rotation
ideally it would be spinning too
random or nearest?
honestly thinking i might just remove it and just have a separate script to generate files for performance testing. figuring out a way to determine if a package is reachable seems pretty impossible right now.
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