hives-and-torches's People
hives-and-torches's Issues
Merge and commit vs Squash and commit. Opinions?
Consider bleeding as a blade crit
Bleeding is a great thing for PC's to be inflicted with, as they then need to treat it.
Perhaps its 1d4 damage at the start of your turn?
Perhaps non stacking - would be too much of a hassle to manage?
What to do if downed while bleeding? Perhaps it cannot inflict additional wounds?
Is is even a good feat? Probably better to guarantee kills rather than inflict dots.
Is there an alternative?
Stats for attributes and defence are needed
Consider tying crit options to damage type?
Stunning blow could effect any bludgeoning weapon.
Hew could be a extra option for all great weapons.
Bleed for blades.
Sunder for axes.
This could extend to magic too.
Blind or mark for light.
Burn for fire
Numb or freeze for cold, ect.
Miracles and Prayers
Discussed in #28
Originally posted by Hoppelite December 1, 2021
So basically the idea is that a prayer will have 3 tenets that will relate to miracles or curses, and one passive ability
I am planning on miracles and prayers to be somewhat like this example:
Prayer of Mercy
Tenets
Heal those in need: Grant Miracle Restore Wound
Protect the weak: Grant Miracle Shield of Faith
End their suffering: Grant Curse Path to the Grave
Passive
Your shield of faith adds your Will as a bonus to targets with no wounds
Restore Wound
The target restores 1 wound
Shield of Faith
The target gains a 1d4 bonus to their defence for the rest of combat
Path to the Grave
For the rest of the combat, whenever the target takes fatigue damage, add your Will as bonus damage
The idea is that the Miracles and Curses will be mixed and matched in prayers, and the passive kind of gives a bonus theme.
Consider sundering as an axe crit
This can cause permanent armor damage, destroying armor. Destroyed armor is "sundered", and can be attempted to be repaired using tools.
We should set up a CI pipeline to verify that all markdown links are valid
Critical failures with attacks should be a miss
If you are shooting at an invisible goblin, you shouldn't kill them just because you have 2d10 on your crossbow.
Having stacks of disadvantage should mean that your crit fails cause a total miss
Add in light rules
Bringing light should be important, and sets the mood.
5TD even gives you disadvantage shooting at unlit foes.
Great weapons (d10) have a large average damage
Because I insisted on 2x weapon dice, the damage potential of great weapons in the first few levels seems too high.
I am considering putting them behind a feat. 2d10 damage is fine if you invest.
They have poor crit chance, so perhaps great weapons have a big crit option?
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