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webgl-gltf's Issues

Opening gltf files from cross-origin should be allowed

In the loadModels function, the image object used to load textures does not have its crossOrigin property set to undefined or anonymous which means that in some cases, opening models from other sites does not work. Allowing this to be possible could as simple as adding the following line after the declaration of the image:

img.crossOrigin = "undefined";

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