laurarozier / playeradministration Goto Github PK
View Code? Open in Web Editor NEWAllows server admins to moderate users using a GUI from within the game
Home Page: https://umod.org/plugins/player-administration
License: MIT License
Allows server admins to moderate users using a GUI from within the game
Home Page: https://umod.org/plugins/player-administration
License: MIT License
be like Camomo on some video admin can troll cheater to disable recover their health.
reference function:
OnPlayerHealthChange
example:
object OnPlayerHealthChange(BasePlayer player, float oldValue, float newValue)
{
// if newValue > oldValue return oldValue
return newValue;
}
We need a button to copy steam id if possible
hi, I would like to have added on your plugins to put the broadcast of the mute like ig game the ban and the kick
possible to broadcast mute and logs on discord such as bans and kicks
hello
when i ban or kick a player by F1 commands its broadcast Kicking PlayerName Reason or kicking baning etc..
also when i mute some one betterchatmute broadcast mute time reason everything but when i use this plugin GUI its only ban/kick him without any broadcast system in-game can u fix this problem? thanks
sorry for my bad english
From what i see, online players are also in the offline players list which doesn't seem right to me so hopefully this can be fixed
When trying to type something in the text fields that the UI of this plugin provides, if the keys being pressed are bound to an action, it is causing unwanted things to happen in-game. For example executing a console command, making your in-game character move and/or opening up the inventory or crafting menu. These will all trigger.
A while ago Facepunch made some improvements to the CUI. A few of these improvements was adding NeedsKeyboard / needsKeyboard / hudMenuInput support which prevents keys being pressed from having effect in the game, thus eliminating the above problem when trying to type something in the text fields.
Would it be possible to add and make use of these for all the input fields in this plugin?
It would be an amazing quality of life addition and update for this plugin.
Thanks for considering.
I'm going to hold off on creating new PRs until you complete your refactor... but another thing that might be useful is to add if (player.IsWounded()) player.StopWounded();
to the PlayerAdministrationHealUserCallback
method.
I feel like if someone is trying to heal a "wounded" (downed) player, it would be expected that they'd be helped up too.
Additionally, a new button "Help Wounded" that would heal for 0 could be added to the "Heal" row and the "Kill" button could be moved down to the "Hurt" row.
title moment
Hi can you look at and include this patch
it adds a player ping on the player detail page, it is a snapshot when the page is opened so that it is not running a continual ping.
trapped for player disconnected
Hello,
We just switched to your admintool and I accidentally managed to wipe BPs twice now due to 2 really inconvenient behaviors.
The tool sometimes places the mouse cursor on the center of the screen, and it just so happens that the BP reset button is right there as well, so if for example I'm trying to teleport to a player and it doesn't work, when my mouse gets reset I end up wiping BPs instead.
Second major issue is that there is no confirmation message or warning dialog either, yet the BP reset and the inventory clear actions can cause serious issues if used by accident.
How to exit from spectator mode?
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