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drl_navigation_project's Introduction

Project 1: Navigation

Deep Reinforment Learning Project (Navigation)

This project contains an implementation of an agent that navigate a square world to collect yellow bananas

Agent

Environment

The environment for this project is based on Unity ML Agent. The state space has 37 dimensions and contains the agent's velocity, along with ray-based perception of objects around the agent's forward direction. Given this information, the agent has to learn how to best select actions.

Four discrete actions are available, corresponding to:

Actions

  • 0 - Move Forward.
  • 1 - Move Backward.
  • 2 - Turn Left.
  • 3 - Turn Right.

Rewards

A reward of +1 is provided for collecting a yellow banana A reward of -1 is provided for collecting a blue banana. Thus, the goal of the agent is to collect as many yellow bananas as possible while avoiding blue bananas.

The task is episodic, and in order to solve the environment, the agent must get an average score of +13 over 100 consecutive episodes.

Environment Setup

1. Python

  • Follow the instructions in the DRLND GitHub repository to set up your Python environment.

  • Install Pytorch and other dependencies

2. Unity ML-Agent

  1. Download the environment from one of the links below. You need only select the environment that matches your operating system:

    (For Windows users) Check out this link if you need help with determining if your computer is running a 32-bit version or 64-bit version of the Windows operating system.

    (For AWS) If you'd like to train the agent on AWS (and have not enabled a virtual screen), then please use this link to obtain the environment.

  • Clone the project to have access to it locally

3. Run the Navigation Notebook

You can train the Agent in 2 ways:

  1. Run the notebook within Udacity Online Workspace.

  2. Build the environment locally.

You can use the simulator locally to watch the agent.

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