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DragonECS - C# Entity Component System Framework

Languages: Русский English(WIP)

The ECS Framework aims to maximize usability, modularity, extensibility and performance of dynamic entity changes. Without code generation and dependencies. Inspired by LeoEcs.

Warning

The project is a work in progress, API may change.

While the English version of the README is incomplete, you can view the Russian version.


Installation

Versioning semantics - Open

Environment

Requirements:

  • Minimum version of C# 7.3;

Optional:

  • Support for NativeAOT
  • Game engines with C#: Unity, Godot, MonoGame, etc.

Tested with:

  • Unity: Minimum version 2020.1.0;

Unity Installation

  • Unity Package

The framework can be installed as a Unity package by adding the Git URL in the PackageManager or manually adding it to Packages/manifest.json:

https://github.com/DCFApixels/DragonECS.git
  • Source Code

The framework can also be added to the project as source code.


Extensions

Feedback

Discord for discussions https://discord.gg/kqmJjExuCf

dragonecs's People

Contributors

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