Comments (16)
I remembered one more while playing today, this is already implemented a small bit in vayne hunter i believe, anyway.
- A check to see if you are kiting enemies and if you are it will attack at your max range otherwise it will run
For example lets assume you are playing Ashe with Q on and Furor upgrade for boots and you are fighting riven if you are using the orbwalker as it is now it will AA>move very little > AA to Maximize damage but it will lead to riven catching up to you because you aren't using your full potential of kiting but instead maximizing on damage so here comes the check^ i mentioned, if you are orbwalking away from the enemy champion it will try to efficiently kite away from the enemy therefore assuring maximum safety and keeping said enemy from gapclosing on you and killing you.
Of course it should either kite to your max range or (in the case of twitch with his temp range extension) a number set by a user and i believe 500 range is fine for kiting.
Another thing that if you are orbwalking away from an enemy and into an enemy that was it will orbwalk as normal unless i have focus selected target on and it will do said check on that specific target.
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News?
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We are working on a reimplementatin for the Common https://github.com/LeagueSharp/LeagueSharp.CommonEx this request will be considered while writing the new Orbwalker.
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Would be cool as well if you took into consideration for the next orbwalker the delays based off of attack speed and ping and auto config'd them.
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What about the one fluxy was working on? anything? or did it move to CommonEX?
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Fluxy said he was going to write a new orbwalker..
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Yeah, I moved the project to him like 2 months ago. It'll just be better for me to build it, but then again :v
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Still waiting.
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Just read Legacy's post about CommonEx, Does that mean the orbwalker is finished?
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Nope, CommonEx is still in rapid-development, and it will more then likely change over the course.
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I really like all the ideas, I hope they are implemented, especially the kiting range thats something I have championed for a while, but its too complex for me...
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Me and @legacy3 are currently designing the new orbwalker, we will take a lot of suggestions into play, as well as making it easy for an assembly to override the orbwalker, and make their own.
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I have a suggestion. Study detuks' DeathWalker code. It's only in alpha but currently better than the common orbwalker in every way (farming/smoothness/under tower farming), but most importantly, NO AA STUTTER!
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@ChewyMoon So you guys are being swaped around? first it was Fluxy working on the new orbwalker, then Legacy + L33T(worstping) and now You + Legacy? any reason for that?
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Fluxy never was working on the orbwalker afaik
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@ChewyMoon He was working on it while i was watching his stream, he added melee prediction to common orbwalker while testing his riven but that was on a week after i opened this request.
This "was" the requests thread https://www.joduska.me/forum/topic/20097-request-orbwalker-features-here/
Anyway chewymoon, is commonex having a new menu of some sort? I really wish for a dropdown menu to change orbwalkers (like xSLx, Deathwalker and Common) instead of a slider.
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Related Issues (20)
- Permashow Drawing toggle-state-indicators are misaligned with respect to the grey-background bars. HOT 9
- Allied Gangplank Barrels interfere with Laneclear orbwalk. HOT 4
- Last hit calculations are off after latest update.
- common error in 5.18.291 HOT 1
- Bug hpbarposition HOT 5
- TWITCH E HOT 12
- Orbwalk Gangplanks E (Barrels)
- Detected
- Damage.cs Nidalee passive missing HOT 1
- Resources HOT 2
- Resources
- Resources
- Resources HOT 8
- please fix last hit with champions like diana and shen HOT 1
- Circle Skillshots (Karthus Q) is way worse since 6.8 HOT 5
- IsInvulnerable HOT 4
- Update Shen Q damage
- Lasthit on some champs HOT 3
- I hope you can help me
- Focus Zac passive, Ult Annie, Ult Yorick when combo pressed
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