Comments (2)
Damage type is a short now, I will upload the fix in a minute.
from leaguesharp.common.
Oh that makes sense. Don't forget there's a null byte in between damage type and damage amount now too:
packet.Position = 1;
result.TargetNetworkId = packet.ReadInteger();
result.Type = (DamageTypePacket) packet.ReadShort();
packet.Position = 8;
result.DamageAmount = packet.ReadFloat();
result.TargetNetworkIdCopy = packet.ReadInteger();
result.SourceNetworkId = packet.ReadInteger();
from leaguesharp.common.
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from leaguesharp.common.