* I've actually updated it since - see this commit for the 48 hour version.
- Infinite, procedurally generated world
- Infinite height/depth
- Day/night cycle
- Biomes
- ECS-driven player and entities with full collision and movement
- Full RGB lighting
- Full transparency + translucency support
- Sprite blocks (flowers)
- Animated blocks (water + lava)
- Distance fog
- A whole lot of different block types
- More
$ git clone --recurse-submodules https://github.com/jdah/minecraft-weekend.git
$ make
The following static libraries under lib/
must be built before the main project can be built:
- GLAD
lib/glad/src/glad.o
- CGLM
lib/cglm/.libs/libcglm.a
- GLFW
lib/glfw/src/libglfw3.a
- libnoise
lib/noise/libnoise.a
All of the above have their own Makefile under their respective subdirectory and can be built with $make libs
.
If libraries are not found, ensure that submodules have been cloned.
Be sure to run with $ ./bin/game
out of the root directory of the repository.
If you are getting "cannot open file" errors, this is the issue.
good luck ๐คทโโ๏ธ probably try building under WSL and using an X environment to pass graphics through.