lecrisut / rimworld-survivaltools Goto Github PK
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License: MIT License
How to reproduce:
Chop trees requires cutting tool although pawns have axes. Happens if forbid toolless work
is set as true.
and the pawn is trying to do a job related to that tool.
The tools do not deteriorate to void. The HP keeps being 1, but it does not affect stats of that colonist anymore (which means that they are working in no-tool mode), and the "Pawn(s) are lacking tool" warning reports the lacks of those 1HP tools normally.
It has nothing to do with other mods I believe.
https://gist.github.com/4d0dd8c86cb56d35cb45ae0c37c1b248
[Lecris.survivaltools][ERR] Failed to apply Harmony patches for Lecris.survivaltools. Exception was: HarmonyLib.HarmonyException: Patching exception in method virtual Verse.AI.Job QEthics.WorkGiver_DoBill_Grower::JobOnThing(Verse.Pawn p, Verse.Thing t, System.Boolean forced) ---> System.Exception: Parameter "pawn" not found in method virtual Verse.AI.Job QEthics.WorkGiver_DoBill_Grower::JobOnThing(Verse.Pawn p, Verse.Thing t, System.Boolean forced)
at HarmonyLib.MethodPatcher.EmitCallParameter (System.Reflection.MethodInfo patch, System.Collections.Generic.Dictionary`2[TKey,TValue] variables, System.Boolean allowFirsParamPassthrough) [0x0067c] in <20181e2d55204880a56a9120ef04a53d>:0
at HarmonyLib.MethodPatcher+<>c__DisplayClass32_0.<AddPostfixes>b__1 (System.Reflection.MethodInfo fix) [0x0001d] in <20181e2d55204880a56a9120ef04a53d>:0
at HarmonyLib.CollectionExtensions.Do[T] (System.Collections.Generic.IEnumerable`1[T] sequence, System.Action`1[T] action) [0x00014] in <20181e2d55204880a56a9120ef04a53d>:0
at HarmonyLib.MethodPatcher.AddPostfixes (System.Collections.Generic.Dictionary`2[TKey,TValue] variables, System.Boolean passthroughPatches) [0x00039] in <20181e2d55204880a56a9120ef04a53d>:0
at HarmonyLib.MethodPatcher.CreateReplacement (System.Collections.Generic.Dictionary`2[System.Int32,HarmonyLib.CodeInstruction]& finalInstructions) [0x00289] in <20181e2d55204880a56a9120ef04a53d>:0
at HarmonyLib.PatchFunctions.UpdateWrapper (System.Reflection.MethodBase original, HarmonyLib.PatchInfo patchInfo) [0x00057] in <20181e2d55204880a56a9120ef04a53d>:0
at HarmonyLib.PatchClassProcessor.ProcessPatchJob (HarmonyLib.PatchJobs`1+Job[T] job) [0x0015d] in <20181e2d55204880a56a9120ef04a53d>:0
--- End of inner exception stack trace ---
This is the mod link:
https://steamcommunity.com/sharedfiles/filedetails/?id=935732834
The bug affects axes, sickles, etc.
They just end up constantly taking tool in hand, in a loop. If survival tools disabled they complete the task without problem.
Doesn't seem to be compatible with simple sidearms, it does not automatically switch to tools,
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