Comments (3)
I think the closest we currently have is probably going to be scroll or energy.
Ensure you don't have "mirror" ticked if it looks like they're getting mirrored.
Channel Separation would require a fairly involved rework on audio handling and effect processing - not going to say it'll never happen, but not something on the roadmap currently.
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You are talking about a vu meter. Jinx! Matrix software has vu meters available that require the same audio feedback as ledfx does. They also offer a spectrum analyser (only visible on a matrix).
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This issue has been automatically marked as stale because it has not had recent activity. It will be closed in a week if no further activity occurs. Thank you for your contributions.
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Related Issues (20)
- Error pop up using Game of Life HOT 12
- LedFx reported as a virus/malware by Windows Defender HOT 1
- Using special characters in the name of a scene causes errors HOT 2
- Sentry-sdk is == in toml HOT 1
- LedFx-2.0.93-win-x64.zip contains Trojan.GenericKDZ HOT 1
- Rigs -> Groups of devices and scenes for different physical setups HOT 1
- Action Required: Fix Renovate Configuration HOT 1
- Protect Launchpad from exception on network endpoint missing HOT 1
- Invalid segment pixels:: Protect virtuals segments from devices pixels count change HOT 1
- Turning WLED brightness to full when starting LEDFX HOT 1
- ledfx cannot be installed in OpenSuse Tumbleweed HOT 6
- Simple vu-meter (or fft-analyzer) showing the raw input volume HOT 1
- Support ASIO audio HOT 2
- Add XDG Base Directory Specification support HOT 1
- min_volume for audio cut off range is 0 to 10, but effective range is 0 to 1
- MIDI assigns for presets and general effect params and "momentary mode"
- The problem with 5.1 audio configuration
- Would it be possible to run it on x32 ? HOT 20
- OSX Version not working HOT 1
- Allow multiple artnet universes under the same IP HOT 2
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