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shauneccles avatar shauneccles commented on May 13, 2024

Have a look at scroll and give its settings a tweak.

Unsure what you mean by your last sentence.

Effects spanning across multiple devices is implemented in our dev branch and will be released in our 1.0 release - no ETA.

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dan-buckley avatar dan-buckley commented on May 13, 2024

Thanks - I'll look at scroll.

The last sentence - up to 8 sticks hanging from the celling with pixels falling from the top of each based on the beat/engery/etc. but not all exactly the same. If that's 1.0 that cool.

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dan-buckley avatar dan-buckley commented on May 13, 2024

The scroll effect is good, but doesn't stack. It would be awesome to fire a number of pixels from one end based on a frequent (normally base) then have them stack at the other!

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shauneccles avatar shauneccles commented on May 13, 2024

When would the stack reset?

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dan-buckley avatar dan-buckley commented on May 13, 2024

When full.

Another option might be to scale the number of pixels across different devices to keep them in sync or allow different size ones to fill up... differently!

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shauneccles avatar shauneccles commented on May 13, 2024

Effects are device and layout agnostic at the moment - appreciate the idea about keeping it in sync but it adds a whole 'nother layer onto what is already 2 (or 3, I forget) layers of complexity.

I'll have a think of how to make the effect you're thinking about - no guarantees!

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dan-buckley avatar dan-buckley commented on May 13, 2024

Thanks I really appreciate it. It would brilliant.
That's why it was think of the scaling options pixel number as a faction of the device length. Then they should roughly be in sync?

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hypnotica avatar hypnotica commented on May 13, 2024

@dan-buckley I'll play around with it soon, been looking for new effect ideas. If you have any more definitely let me know!

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dan-buckley avatar dan-buckley commented on May 13, 2024

@hypnotica Adding "Sparkles/Glitter" to effects can look good.

So having a bass pulse with highs creating random sparkles.

Also Scroll (from one end) pulsing on bass, but brighter and/or faster depending on the bass. So a melodic round bass would create a softer pulse. A harder more attacking bass would create a brighter more aggressive pulse.

I'll think about some other option - some of these might just be configure what's there better :)

Thanks

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hypnotica avatar hypnotica commented on May 13, 2024

So having a bass pulse with highs creating random sparkles.

Real strobe sounds like exactly what you're looking for! I would however like to experiment with adding the mid/high sparkles to other effects, or perhaps adding some other bass hit modes to real strobe.

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dan-buckley avatar dan-buckley commented on May 13, 2024

Real strobe is quite aggressive - I'll check it out - as long as it can be soften with a decay - so that it pulses. Please let me know if you have any questions.

FYI
I have 4x 2m diffused light sticks (using WLED and Quin-Digi) that I use to support a DJ setup. The overall idea is to have a few scenes with different levels of intensity.
From Early on gentle rolling warm-up.
Through to smashing it aggressive strobing eye blinding make it stop - well maybe not quite that much :)

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stale avatar stale commented on May 13, 2024

This issue has been automatically marked as stale because it has not had recent activity. It will be closed in a week if no further activity occurs. Thank you for your contributions.

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