Comments (12)
Have a look at scroll and give its settings a tweak.
Unsure what you mean by your last sentence.
Effects spanning across multiple devices is implemented in our dev branch and will be released in our 1.0 release - no ETA.
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Thanks - I'll look at scroll.
The last sentence - up to 8 sticks hanging from the celling with pixels falling from the top of each based on the beat/engery/etc. but not all exactly the same. If that's 1.0 that cool.
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The scroll effect is good, but doesn't stack. It would be awesome to fire a number of pixels from one end based on a frequent (normally base) then have them stack at the other!
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When would the stack reset?
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When full.
Another option might be to scale the number of pixels across different devices to keep them in sync or allow different size ones to fill up... differently!
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Effects are device and layout agnostic at the moment - appreciate the idea about keeping it in sync but it adds a whole 'nother layer onto what is already 2 (or 3, I forget) layers of complexity.
I'll have a think of how to make the effect you're thinking about - no guarantees!
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Thanks I really appreciate it. It would brilliant.
That's why it was think of the scaling options pixel number as a faction of the device length. Then they should roughly be in sync?
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@dan-buckley I'll play around with it soon, been looking for new effect ideas. If you have any more definitely let me know!
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@hypnotica Adding "Sparkles/Glitter" to effects can look good.
So having a bass pulse with highs creating random sparkles.
Also Scroll (from one end) pulsing on bass, but brighter and/or faster depending on the bass. So a melodic round bass would create a softer pulse. A harder more attacking bass would create a brighter more aggressive pulse.
I'll think about some other option - some of these might just be configure what's there better :)
Thanks
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So having a bass pulse with highs creating random sparkles.
Real strobe sounds like exactly what you're looking for! I would however like to experiment with adding the mid/high sparkles to other effects, or perhaps adding some other bass hit modes to real strobe.
from ledfx.
Real strobe is quite aggressive - I'll check it out - as long as it can be soften with a decay - so that it pulses. Please let me know if you have any questions.
FYI
I have 4x 2m diffused light sticks (using WLED and Quin-Digi) that I use to support a DJ setup. The overall idea is to have a few scenes with different levels of intensity.
From Early on gentle rolling warm-up.
Through to smashing it aggressive strobing eye blinding make it stop - well maybe not quite that much :)
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This issue has been automatically marked as stale because it has not had recent activity. It will be closed in a week if no further activity occurs. Thank you for your contributions.
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