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lunaplayer's Introduction

Leila

Hi there ๐Ÿ‘‹ I'm Leila! It's nice to meet you!

I'm a software engineer with 4+ years experience so far, and I love working on side projects in my spare time at home. Watch this space! ๐Ÿ˜„

I mostly work in Web Development and have experience with plain HTML/CSS/JS as well as a few frameworks including:

Angular & AngularJS React & React Native Bootstrap v3+ jQuery

Programming Languages

Ranked by Experience - Top is most

  1. JavaScript JavaScript Logo

  2. Typescript JavaScript Logo

  3. Go(Lang) GoLang Logo

  4. Java (jdk8+) Oracle Java Logo

  5. .NET (Visual Basic, C#) dot NET Logo

  6. C/C++

Landing Page

My landing page is still under construction and linked below. But will be intended as showcase for both myself and the products my Organization will offer.

https://lunasphere.co.uk


Extensions Project

One of my biggest side projects I'm working on is dubbed the "Extensions: Toolkit" and is intended to be a freely accessible Web Platform for fans of the game Hacknet to utilise to create custom storylines and missions, generating XML that can be loaded into the game.

It's divided into a series of sub-projects:

RESTful API

An OpenAPI documented RESTful API service serving as the backend to the application, interfacing with a PostgreSQL database.

GitHub

YouTrack

Material Design Frontend

A "default" frontend providing graphical user interface into this service. Built in Angular v9 (Ivy) and the Angular Material framework.

GitHub

YouTrack

Client Interface(s)

Plugins for other languages to interface with the API. Currently a GoLang frontend is available and is being used to create an Import/Export system.

GitHub

YouTrack

lunaplayer's People

Contributors

leila-codes avatar

lunaplayer's Issues

Slow Scan Times

Personal note for me:

Media scanning takes a very long time (Between 30 seconds and 5-10 minutes)

Potential Fixes:

  • Caching System - Dump the library at the end of a scan out to JSON, then reload this JSON file on startup.
  • Display a scanning progress dialog or notification to the user so that it's clear what's going on, and an estimate on progress.

Remote Playback

Implement a Remote Playback Feature

As the application will share much of the same code and data structures between devices, it would be entirely possible to set-up a self detection system with WebSockets and allow devices on the same network to talk to each other and share your library between devices.

For example, when the application is loaded on both desktop and your phone it would be possible to view and play songs currently on the Desktop through your phone, and vice versa, songs from your phone on your PC.

Add Electron / Desktop platform

Cordova has official Windows support, and unofficial Electron support.

This issue is to look at wrapping or implementing one or both of these to support the usage of the same application on Desktop, allowing users to keep the familiar UI and share common features between devices.

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