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View Code? Open in Web Editor NEWA remake of the original AIO Command Menu, with lots of improvements and new features!
License: GNU General Public License v3.0
A remake of the original AIO Command Menu, with lots of improvements and new features!
License: GNU General Public License v3.0
Describe the bug:
Steps to reproduce:
Additional context:
Feature Description:
When i started playing with the "make other units playable" feature i could not find any way to switch back except killing myself and then instead of restarting the mission, using "switch to another unit". Is there a better way of doing it?
FHQ combat mode ( http://www.armaholic.com/page.php?id=31034&highlight=FHQ%2BCOMBAT%2BMODE ) ; to turn on/off autodanger mode, works really great all the time and is very useful when you want, for example, quickly cross some cleared area but your teammates follow you slowly and stay behind because they're still in combat/danger mode
Let's say your squad is in the middle of firefight with Taliban on Takistan and there's an abandoned UAZ with Dshk MG 50 meters from your position. You want one soldier of your squad to man this MG to wreak havoc on these towelheads. But he's in danger/combat mode already (switching it to aware doesn't work, he stays in autodanger) and it will take ages for him to get to this UAZ, maybe even he will be shot on his way there. Here comes FHQ combat mode - with it you can turn off autodanger mode (for whole squad, but you can quickly order "combat" (7-2) again for all of your man except that one dude) and he should get to this UAZ much faster (of course he can still be killed on his way to it).
VanZant's "Copy my stance" ( http://www.armaholic.com/page.php?id=22627&highlight=COPY_MY_STANCE ) ; units really mimic&follow your stance, unfortunately it stops working after player's death and switching to next playable unit...
I use version 2.0.0 (latest) of VanZant's mod and in this version "copy my stance" command is located in the respective command submenu (combat & stances submenu in this case), so very intuitive, under 7-0 keys, and you apply this command only by tapping these keys. And the most important thing is that you can also apply this command only to the selected soldiers, so for example, you can have your marksman and MG laying down (7-8 keys) and providing some covering fire, while you advance with rest of your soldiers really copying your stance (7-0). I believe it would be great to have this implemented in AIO Command Menu also in this way, under 7 key submenu, but if You wish, also doubled in your menu, under Y-1 (infantry submenu) and 0 keys, for example. Maybe it's not a bad idea to just ask VanZant for his permission to use his code, again - just to save your time, work and nerves... :)
Feature Description:
Feature Description:
It would be super neat if there was a simple toggle that, if enabled would automatically instruct the driver to drive to your current waypoint (the marker set with SHIFT+Click on the map) while enabled.
Feature Description:
Hi, a suggestion to add an option, possibly through the CBA to adjust the distance for the "Unstick unit". Instead of slightly nudging them maybe teleport them towards the player - 20m/40m. Sometimes they get stuck in buildings (esp. in SOG huts) and the default unstick just keeps them there.
Feature Description:
The Issue:
Sometimes i encounter bugs/incompabilites that are game-breaking in the sense that i can't progress somewhere because of "cheat xy" or "mod xy" (Example) and then it can become frustrating to restart the game without the mod, progress after that point and restart the game again with the mod.
Feature Description:
Some more cheats that are used to skip progression:
Why i think the feature would fit:
It would be super cool to have a command that would instruct selected units to go through all houses nearby (in cities etc). It can be quite annoying to have to go through each house in a city alone by hand and most often i just end up switching to zeus and mark the houses with hostily units once i finished clearing the streets. This feature would also be a great preparation to showing off the enhanced AI pathfinding in the upcoming addon once it's finished. and until then it just takes a burden of me :3
Feature Description:
A addon setting that would add all the possible submenus to the main menu itself instead of using the extra hotkeys (Like 1-8 submenus in the main menu)
I know the menu would get quite full then but that's why i'd prefer it as a optional addon setting. It would help to free some keys and help if you don't remember all the hotkeys ^^
Describe the bug:
Steps to reproduce:
Additional context:
Describe the bug:
If you have multiple playable units and you switch to one, the initial you switched from will be not move and FSM won't take over until you issue an order manually.
Steps to reproduce:
Add playable units and switch to any of them
Additional context:
Having AI be somewhat competent and reacting to fire while I switch to the sniper for example would be appreciated, as I know this is mostly base Arma issue
Describe the bug:
Selecting the AI and pressing 4 to bring up the list of available vehicles to get in sometimes doesn't work. Tried with all available seats. This was on Tanoa with the NATO Huron cargo heli
Steps to reproduce:
Have a cargo heli land in Tanoa, then command AI in group to mount using the 4 key. It sometimes works others not. Commanding them with vanilla commands worked
Additional context:
https://streamable.com/n5g33k
https://streamable.com/uhcsal
Describe the bug:
Steps to reproduce:
Additional context:
Description:
Given the Move ASAP command to your squad (or a part of your squad) would give move command in the pointed position individually.
Idea behind:
In danger or stealth behaviour AI tend to move slower in groups then individually. The requested command would come in handy when the squad should move to a position immediatly in a dangerous environment. Example: Squad needs to leave AO rapidly because Artillery fire or enemy MBT coming in, or just need to leave enemy killzone asap - basicly in every situation when speed is the #1 priority.
Right now if I want have the same effect, I have to go through all my units one by one and giv the individal move commands to a given position.
The requested feature would do this with one command.
Feature Description:
AIOCM is an excellent mod for squad-AI controls, is it possible maybe to expand it so that the player becomes a Platoon Commander, extending the mod to be able to control multiple squads at the same time, with the same commands AIOCM + maybe other expansions like:
-Ordering a squad (vehicle/heli) to TRANSPORT UNLOAD another squad on map-click location
-Controlling squads combat stance/situation or auto
-Squads stance
-Controlling squads to move in a convoy to a certain location.
-Set heli/plane fly height
-Set different orders for squads like: defend, assault, barricade, deploy static weapons, get in as transport
ty
This is kind of a big one and you can deny it or delay it while Super AI and addon 3 are in development, also if you say this is out of scope or you don't have the C++ experience to do that.
Feature Description:
I was always wanting to have a paged scroll menu that lists custom scripts from a specific folder (<arma3>\scripts\
maybe?) and list them in a dynamic (paged) manner so if i ever want to have a quick script (to flip nearest vehicle for example) i can do that without much hassle and without the need of an additional keybind. I think it would fit pretty well and the menu option should just be hidden if no scripts are in that folder or the folder isn't present.
Example Page: (The parts between ()
and before :
are just for reference and should not be shown in the menu)
Title: Custom Scripts
----------------------
Item1: file 1 (scripts\file 1.sqf)
Item2: file 2 (scripts\file 2.sqf)
...
Item 9: file 9 (scripts\file 9.sqf)
Item 10: Reload custom scripts (Only on the last page)
Item 11: Next Page
Item 12: Previous Page
Sadly such a thing would require usage of a extension according to [1][2] but it should definitly be possible ^^ (You can also use C# if you're more familiar with that. I can even help you if you want)
On the plus side, if you set up a extension now for the project you can use that for other stuff that exceeds SQF capabilites aswell :3
Describe the bug:
Commanding AI to get in vanilla Kuma MBT will have them mount momentarily before them dismounting again. Giving them the vanilla mount order works.
Steps to reproduce:
Get 4 AI in your group, command them using the mod MOUNT TRACKED Kuma MBT
Additional context:
https://streamable.com/wlyd5r
Describe the bug:
Steps to reproduce:
Additional context:
Describe the bug:
When the group is ordered to take 360 cover, choosing map location doesn't get selected. Only works when in 1st/3rd person view.
Steps to reproduce:
Select group and choose 360 cover and open map to select the desired area.
Additional context:
Uploading ArmA_3_2024.06.17_-_23.06.08.02.DVR - Trim.mp4โฆ
Describe the bug:
Steps to reproduce:
Additional context:
Feature Description:
Something nice to have would be a destroy vehicle command that would instruct selected units to fire at a vehicle even when it's not being used by a enemy.
Extra points if AI would automatically use explosives in inventory for that if they are not in combat.
Possibly helpful resources:
Describe the bug:
Steps to reproduce:
Additional context:
Describe the bug:
Steps to reproduce:
Additional context:
Describe the bug:
When using the menu to order troops to get in a vehicle, sometimes one unit would get stuck in an infinite loop of "getting in" animation. Ordering troop to move would unstuck them and allow them to move to the waypoint but they would go back to the vehicle and start the animation loop again afterwards.
This is only evident using the command menu from this mod, using vanilla command menu do not have this issue.
Initially evident using CUP mod vehicles, but later found to be evident in the cDLC Global Mobilization vehicle as well. Haven't tested on vanilla vehicles, not sure if it's just the modded vehicles that have this issue.
Aother issue is that when ordering the troop to swap seats within a vehicle (e.g. gunner), they would pop into a bugged place with wrong animation.
Update: Confirmed that vanilla vehicle do not have this issue
Steps to reproduce:
The following steps are tested on cDLC Global Mobilization.
For the animation loop bug:
Spawn a group of units
Spawn an empty APC
Order a few troops to get in by selecting troops using F2, F3, F4, then press "4" to bring up the menu, selecting "tracked vehicles", selecting the APC, then "anywhere".
Some troop would get stuck in the animation.
For the swap seat bug:
Select the troop already in a vehicle
Press "4" to bring up the vehicle menu
Select the current vehicle at the bottom of the list
Select "Gunner"
Unit would pop his head out of the APC but at the wrong place
Additional context:
Describe the bug:
When having AI empty on primary, launcher and medkits, asking them to rearm from a supply crate filled them using the AUTOMATIC and AT CURSOR only makes them take the 1-2 medkits at a time and they ignore the ammo. Only way I got around it was to emphasis for them to rearm PRIMARY and LAUNCHER with the mod or the vanilla rearm command. If the mod's command to rearm AUTOMATIC or AT CURSOR while pointing to a box and have them rearm everything for them with one command would be awesome.
Steps to reproduce:
Get AI to have no ammo, supply crate filled with their rifles ammo, launchers and medkits and use the rearm command.
Additional context:
https://streamable.com/vm05r7
https://streamable.com/093chz
https://streamable.com/oe9tq8
Feature Description:
It would be great if there was a possibility to unlock all menus that are only hidden through privileges (like the HC menu) in the cheats menu
P.S. Where do i sign up for the closed beta of the Better AI thingy, i'm especially thrilled to test the (even when buggy) new building path finding ^^
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