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screen-space-decals's Introduction

Screen-Space-Decals

Realtime screen-space decals for Godot 3.x

Screen Space Decal

Animated Decals

Eventually I may add built-in support for animations but for now you have two ways of doing it:

  • Update the decal with a new texture each frame.
  • Put all the texture frames in one texture and animate the uv to point to the correct texture.

Known Limitations

  • The decal will render from behind as well. (I may fix this at some point)
  • The decal doesn't actually interact with light, instead it gets the luminosity of the background and does its best to blend in. In practice I haven't had any problems with this yet. If you don't need/want lighting you can turn it off.

screen-space-decals's People

Contributors

leopoldek avatar mr-slurpy avatar

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screen-space-decals's Issues

can see decal in editor but not in game

Hi I'm using it alongside Zylann's HM terrain, it works in the editor and can see it, but when i start the game it isn't there... Am I doing something wrong?
I must add that I saved the project and when i reopened it, the decal disappeared also from the editor. But if I select the node and change the UV Scale it appears again...

where is the exemple scene?

hello! i was trying the plugin but i coudnt figure out how it works, where is the alpha channel option ?
and it looks that the plugin incluyed an exemple scene but its not there anymore?what happened?

_>

Godot 3.1 GLES2 not working

Sadly Shader is not working with GLES2 in latest Godot 3.1 :(

For reproduction perfect is provided in repo example file and changing GLES version.

Greetings!

Messed Up UV's

The addon can't seem to project the UV's correctly, stretching the Y coord it seems.
awdawa

Not working with Godot 3.1

The addon doesn't work with Godot 3.1 for some reason; the Shader doesn't throw any errors, but the decal texture is not rendered, no matter if the mesh intersects with the one you want to render it to.

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