lexmanos / cobblefordays Goto Github PK
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License: Other
Simple cobblestone generators.
License: Other
ServerHangWatchdog detected that a single server tick took 60.00 seconds
When a cobble gen is mined, any cobblestone stores inside is deleted. It would be nice if this would either stay in the item or drop on the floor. For performance reasons the first option might be better.
i have a recurring problem that users on my server crash within seconds of arriving at any location with a cobgen. as soon as i remove the cobgen, they stop crashing and can now walk around just fine.
at one location, in order to determine if there was an object at the location causing the problem, i removed every item, one at a time, then had someone come to that location. they continued to crash, every single time, until i removed the cobgen. once i had removed it, they could walk around freely with no problems. i tried all 5 levels, both manually created in survival mode and pulled directly out of creative. in every instance, the other player's client crashed immediately upon placing the cobgen in the world. if there was no cobgen, they could walk around fine. i went so far as to delete the region file altogether, to ensure that it was a completely blank slate, and as soon as the cobgen was placed, their client crashed.
modpack: https://www.curseforge.com/minecraft/modpacks/the-lighthouse
Minecraft: 1.16.5
Forge: 36.1.16
CobbleForDays: 1.3.1
while there is never anything listed in the debug file, i've found that consistently, if someone's client crashes while they're on my server, it's usually because there is a cobgen present at the place where they were kicked off, and the only way to get them back into the server is to either teleport them to a different place in the world before they log on, or remove the cobgen. i don't know WHY it's a problem, but i know that it IS a problem, and it has been determined to be a cobgen problem, involving all 5 tiers.
i would be happy to whitelist you on my server for the purposes of diagnosing and testing this issue.
[21:20:05] [Render thread/WARN]: Block entity invalid: cobblefordays:tier_3 @ MutableBlockPos{x=-268, y=0, z=1205} [21:20:08] [Render thread/FATAL]: Preparing crash report with UUID 1f89a714-3a48-45a8-92ea-e09987536d13 [21:20:08] [Render thread/FATAL]: Unreported exception thrown! java.util.ConcurrentModificationException: null at java.util.ArrayList$Itr.checkForComodification(ArrayList.java:901) ~[?:1.8.0_51] at java.util.ArrayList$Itr.next(ArrayList.java:851) ~[?:1.8.0_51] at net.minecraft.world.World.func_217391_K(World.java:481) ~[?:?] at net.minecraft.client.world.ClientWorld.func_217419_d(ClientWorld.java:175) ~[?:?] at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1483) ~[?:?] at net.minecraft.client.Minecraft.func_195542_b(Minecraft.java:953) ~[?:?] at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:607) [?:?] at net.minecraft.client.main.Main.main(Main.java:184) [?:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_51] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_51] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_51] at java.lang.reflect.Method.invoke(Method.java:497) ~[?:1.8.0_51] at net.minecraftforge.fml.loading.FMLClientLaunchProvider.lambda$launchService$0(FMLClientLaunchProvider.java:51) [forge-1.16.5-36.1.16.jar:36.1] at net.minecraftforge.fml.loading.FMLClientLaunchProvider$$Lambda$477/1510967269.call(Unknown Source) [forge-1.16.5-36.1.16.jar:36.1] at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:37) [modlauncher-8.0.9.jar:?] at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:54) [modlauncher-8.0.9.jar:?] at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:72) [modlauncher-8.0.9.jar:?] at cpw.mods.modlauncher.Launcher.run(Launcher.java:82) [modlauncher-8.0.9.jar:?] at cpw.mods.modlauncher.Launcher.main(Launcher.java:66) [modlauncher-8.0.9.jar:?] [21:20:24] [Render thread/INFO]: [net.minecraft.util.registry.Bootstrap:func_179870_a:123]
latest forge .70 at time of writing and only version of mod on curse
here is pastebin https://pastebin.com/sWUyNix7
its prob me doing something wrong or a interaction between one of the 89+ mods i have running
I had an iron gen placed and working fine. exited and re-entered game fine until it filled the chest above. then when I tried to re-enter it would hang at %100 on the generation screen. tried in a new world. put a diamond chest down with a diamond barrel on top. exited and re-entered, world loaded but nothing generated. just skybox. Hope this helps.
Hey This very Good Mod can you make version for 1.12.2 ?
It would be nice if the cobblegens could be harvested faster with a pickaxe, as it's pretty slow at the moment.
version: CobbleForDays-1.1.1
Place the cobble gen (I used an iron one / tier 3) in a corner and look through the gap of it's model above the water & lava. You can see through the wall (or underground) behind the cobble gen.
Minecraft Version: 1.15.2
(modded) forge-31.1.0
CobbleForDays-1.1.1.jar
I saved the game just before placing and it started no problem. Placed a Tier 1, exited the game and tried to restart. It hung at:
[Render thread/INFO]: Preparing spawn area: 0%
I had to end it with Task Manager. Reloaded the save without out it. Started no problem. Placed a Tier 2. Saved and tried to restart. Same problem.
All the other mods I picked for 1.15.2 work fine. This is the only one giving me problems.
Got a "Registry Object not present" error when starting Minecraft.
CobbleForDays-1.1.1
forge-31.1.0
minecraft-1.15.2
java.lang.NullPointerException: Registry Object not present
at java.util.Objects.requireNonNull(Objects.java:228) ~[?:1.8.0_51] {}
at net.minecraftforge.fml.RegistryObject.get(RegistryObject.java:91) ~[?:?] {re:classloading}
at net.minecraftforge.fml.RegistryObject.isPresent(RegistryObject.java:115) ~[?:?] {re:classloading}
at net.minecraftforge.lex.cfd.CobbleForDays$$Lambda$5106/1131724881.test(Unknown Source) ~[?:?] {}
...
i place that thing down any tier nothing even with redstone signal even with water and lava on outside nothing i right click it shift rightclick it nothing
i have a recurring problem that people coming to my base on my server crash within seconds arriving. there is nothing in the error log that is useful or helpful, but as soon as i remove the cobgen, they stop crashing and can now walk around just fine. i have only recently built my base, in a small cave, so i don't have much in there. i took out every item, one at a time, and narrowed it down to the cobgen. i tried with every level of generator, both made by me and taken out of creative inventory, and no matter what i did, when there was a cobgen, the client crashed, and when it wasn't, they didn't. i even went into the server world files, deleted the region altogether and rebuilt it, and with a completely fresh area, nothing at all built there, if they were standing next to me, and i put down a cobgen, they immediately crashed out of the game.
i moved to a completely different area of the world, and am now having the same issue. next time it happens, i will try to have them send me the crash file, latest.log, and debug. the infuriating part is that it doesn't crash for ME, and i have no idea why THEY crash but I don't.
modpack: https://www.curseforge.com/minecraft/modpacks/the-lighthouse
Minecraft: 1.16.5
Forge: 36.1.16
CobbleForDays: 1.3.1
It would be very helpful if the cobble generatos would stop generating cobble when the receive a redstone signal
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