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hud-manager's Issues

Enhacement idea - "Global panel"

Just got idea of adding global variables, so they can be accesed by multiple HUDs (for example tournament name, casters name, sponsors..)

In the end it should work same as already implemented panels, but data would be available to all HUDs. Hope u got my idea😃

Database imports

Hey! So ive been using the manager for a little and I need some help! I have imported a Database file and it wasn't correct. So we corrected it and now it is not changing. Is it a problem with my file or is it just not changing in the HUD manager? Thanks!

Hud changes not saved

When customizing a loaded HUD (Your stated example in this case) and adding changes, f.e. pictures to boxes or changing text in the trivia boxes, theses changes will be rendered.

Though when restarting the hud-manager those changes will be gone.

Is this a bug?
As a user im expecting changes to last.

Last windows updates
Last installer of hud-manager from today

Hotkey for tournament display and player display

Hi there. I need some help. I'm having problems with keybind. I think I give the correct commands to show the tournament view or to deactivate it. But the HUD manager takes it wrong? At the moment it looks like this at Keybinds.jason:

[
{
"bind":"Ctrl+B",
"action":"toggleRadar"
},
{
"bind":"Alt+B",
"action":"radarBigger"
},
{
"bind":"Alt+S",
"action":"radarSmaller"
},
{
"bind":"Alt+T",
"action":"toggleTrivia"
},
{
"bind":"Alt+C",
"action":"toggleCams"
},
{
"bind":"Alt+P",
"action":"toggleTournament"
},
{
"bind":"Alt+L",
"action":"toggleplayer_preview"
}
]

I then restart the manager Hud but unfortunately it does not react. Can someone explain to me what exactly I have to do ??? Would be very grateful.

Pause time stats

Maybe I could do it myself, but I'm not very good at programming. :
I think it would be cool if in your HUD was stats on match pauses like on screenshot. Or observer could activate it with key bind like Triva
image

Can't register

Hello. I can't reach register link because of 404. And all site seems to be down, is there another way to register new account?

Team auto switching randomly & breaking HUD

Screenshot (278)

I am seeming to have an issue where during a random round, the HUD switches the teams to the wrong side (CT -> T, T -> CT)
This goes back and forth for a few seconds, as the teams switch
The end result is that the HUD shows the wrong team, and breaks players (not observed player)

I am still having issues when teams don't switch after the half, and I have to change it manually, as well as the series points

This problem has started to become more frequent for me, and I have used the same HUD in the past, without any issues

(This is a custom HUD, using the react-hud as a base platform to build on)

Last round of half and game will store win_type and winner incorrectly

A typical round would be stored in the API wtih all the information needed, however for the last round of the half, and last round of the game, the winner and win_type are stored as nulls. This is consistent throughout all demos I've tested with

correct:

           "round": 1
            "players": {
              "76561198130490651": {
                "kills": 1,
                "killshs": 1,
                "damage": 77
              }, { ... }
            },
            "winner": "T",
            "win_type": "elimination"
          },

incorrect:

           "round": 15
            "players": {
              "76561198130490651": {
                "kills": 1,
                "killshs": 1,
                "damage": 77
              }, { ... }
            },
            "winner": null,
            "win_type": null
          },

Dark window in hud manage

Hello everyone, who can help me how can fix this is?
This problem appeared a long time ago, I cannot imagine what it could be connected with.
I set up the program using videos from YouTube, but all the time I run it, a dark screen appears.
image

Not working

Hey guys, I have a problem wit hud. After update to newest version I can't place hud on screen. It always start as a black screen in background and I tried everything to fix it, but nothing worked, dunno what to do else. Can you please help me somehow´? Thanks a lot.

Minimap bug

image
Is there any way to fix BO5 maps under the map?
Без имени-1

CALL_AND_RETRY_LAST Allocation failed

Got this error during compilation

FATAL ERROR: CALL_AND_RETRY_LAST Allocation failed - JavaScript heap out of memory
1: 0x7effba7e946c node::Abort() [/lib/x86_64-linux-gnu/libnode.so.64]
2: 0x7effba7e94b5 [/lib/x86_64-linux-gnu/libnode.so.64]
3: 0x7effbaa15e6a v8::Utils::ReportOOMFailure(v8::internal::Isolate*, char const*, bool) [/lib/x86_64-linux-gnu/libnode.so.64]
4: 0x7effbaa160e1 v8::internal::V8::FatalProcessOutOfMemory(v8::internal::Isolate*, char const*, bool) [/lib/x86_64-linux-gnu/libnode.so.64]
5: 0x7effbadb0c66 [/lib/x86_64-linux-gnu/libnode.so.64]
6: 0x7effbadc4a37 v8::internal::Heap::AllocateRawWithRetryOrFail(int, v8::internal::AllocationSpace, v8::internal::AllocationAlignment) [/lib/x86_64-linux-gnu/libnode.so.64]
7: 0x7effbad90a8d v8::internal::Factory::AllocateRawWithImmortalMap(int, v8::internal::PretenureFlag, v8::internal::Map*, v8::internal::AllocationAlignment) [/lib/x86_64-linux-gnu/libnode.so.64]
8: 0x7effbad99178 v8::internal::Factory::NewRawTwoByteString(int, v8::internal::PretenureFlag) [/lib/x86_64-linux-gnu/libnode.so.64]
9: 0x7effbaed92ad v8::internal::String::SlowFlatten(v8::internal::Handlev8::internal::ConsString, v8::internal::PretenureFlag) [/lib/x86_64-linux-gnu/libnode.so.64]
10: 0x7effbaa3475d v8::String::WriteUtf8(v8::Isolate*, char*, int, int*, int) const [/lib/x86_64-linux-gnu/libnode.so.64]
11: 0x7effba8c100f node::StringBytes::Write(v8::Isolate*, char*, unsigned long, v8::Localv8::Value, node::encoding, int*) [/lib/x86_64-linux-gnu/libnode.so.64]
12: 0x7effba82d8d1 [/lib/x86_64-linux-gnu/libnode.so.64]
13: 0x7effbaa9d2da v8::internal::FunctionCallbackArguments::Call(v8::internal::CallHandlerInfo*) [/lib/x86_64-linux-gnu/libnode.so.64]
14: 0x7effbaa9d7f0 [/lib/x86_64-linux-gnu/libnode.so.64]
15: 0x7effbaa9e4ca [/lib/x86_64-linux-gnu/libnode.so.64]
16: 0x13e6c2b5452b
Aborted (core dumped)

How to compile for windows?

hi.
i did my best to compile the source code for windows but it's just not working, would be fantastic if you could help me out here.

Country Flag

Many flags do not appear in this HUD (Player + Team). How to fix it?

Autologin

Allow for discord inspired authentication between app and the website.

Save last gamestate data on mapEnd = true

Lexogrine should take the last gamestate data for a map when mapEnd = true
This will make it easier to create post match scoreboards, graphs, etc.

I think the last gamestate should be saved to /api/match/ and then under match.vetos.[map].game

Building

Hi. I've tried to build the source code on windows and i had no luck, so i tried it on linux and it compiled just fine, however
i need to run the program on windows and i don't know what to do with .appimage file and .snap
if you could kindly tell me how to compile it for windows(unpacked preferably) i'd be grateful :)

Save playerdata to match

I think that saving all playerdata when the match ends will make it easier to process data after the macth is finished.

Right now you only get the steam id of a player, given under /api/match/ and then in vetos[x].rounds[x].players - If things such as name and team is stored somewhere on the map, or under each player for each round, it will make it easier to later process the data in a third-party application.

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