Giter VIP home page Giter VIP logo

soultraps's Introduction

Soultraps: Greenfoot RPG

Screenshot of first level

About

Soultraps is a 2D RPG made with Greenfoot.

It's more like a technical POC/playground than an actual game but still fun to play.

Story

You are a magician (player image) exploring a strange world where planes of existence are connected by portals (player image). You meet an alchemist (player image) (among other people) who is in search of the legendary golden potion (player image).

You also discover that some portals (player image) are sending you to strange, hellish places with castles in them. Unfortunately you are not able to step through the flames that appear whenever you get too close to them.

Maybe the inhabitants of the world you are exploring can be of some help?

Mechanics

  • A single level consists of 128x128 tiles of 16x16px.
  • In each level is a portal to another (the "next" as there is no way back) level.
  • The level is randomly generated each time the player enters a portal
  • The items collected in each level are saved throughout the game
  • Every level contains a savepoint (this also persists the level)
  • When restarting the game after saving, a "Load Game" button will appear
  • Possible directions are: up, down, left, right

Controls

  • Walk
    • Up w
    • Left a
    • Down s
    • Right d
  • Attack
    • Up
    • Left
    • Down
    • Right
  • Interact
    • Start conversation f (only for friendly mobs)
    • Next message space
    • Use item selected in HUD r
    • Drop item selected in HUD t
    • Change item selected in HUD q/e

Third Party Stuff

soultraps's People

Contributors

dependabot-preview[bot] avatar dependabot[bot] avatar lfuelling avatar nicolaisueper avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar

Forkers

egit emtee40

soultraps's Issues

Redo player tile

I am not sure if the player tile shows a wizard, some sort of elf/troll or just a smudge.

That asset should be redone completely.

Add "effects" to items

When the player receives an item, it should have some sort of effect. A use-case would be to have the Axe adding the ability to cut down trees.

Add "effects" to tiles

Tiles should be able to hold some sort of effect. A use-case would be a cactus tile that deals damage to the player.

How to open the scenario in Greenfoot?

I downloaded the master branch as a zip and I opened the project.greenfoot file in soultraps-master\src\main\resources with Greenfoot and it opened an empty scenario. Can you give instructions on how to open the game with Greenfoot?

Thanks in advance

find a way to change the icon

Since the Greenfoot people decided to rewrite the GreenfootScenarioViewer, I'm unable to set the JFrame the application is running in.

This also means that the following thing don't work anymore:

  • macOS specific fixes (like menubar, dock icon, etc.)
  • setting the window icon
  • catching the close event
  • handling macOS stuff like minimize, keeping the app open until cmd+q, etc.

I need to find a new way (without patching the Greenfoot sources) to do all this.

Mobs tend to go left

Unfortunately mobs end up on the left side of the screen when a level is running long enough.

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.