Comments (4)
hey, i set inertia to infinity but still, its losing energy, i also being a physics student , dont have anything else other than friction due to normal force on contact , i turned friction and frictionAir both to 0, still, not the ideal outcome
from matter-js.
Yeah in theory I think so, in practice though not sure if energy will be lost through precision errors, update the thread if there are problems
from matter-js.
Here there's also energy being converted to torque, so try also setting the ball's inertia
to infinity
so the ball can not rotate, for me it then bounces for much longer - is this what you need?
from matter-js.
Perfect! Will it bounce forever now?
from matter-js.
Related Issues (20)
- Energy loss, despite air friction 0 HOT 1
- Rigid connection between two bodies
- the bodies do not collide and do not stop, but tremble
- Nothing showing in the matter.js canvas HOT 1
- `Body.create` ignores given velocity
- `Body.create` ignores `anglePrev`, `area`, `mass` and `inertia` when they are 0.
- Platformer character sticking to walls instead of sliding down HOT 5
- convert text to matter component like a bridge but Uncaught TypeError: Cannot read properties of undefined (reading 'max')
- support and documentation for vitejs please :( HOT 1
- Complete the rendering problem yourself
- What is the least expensive way to make bodies of different shapes smaller? HOT 1
- Constraints seems to make bodies stick
- add n-gon to the project gallery
- weird texture behavior - multiple textures rendered for one body HOT 2
- Chain connecting 2 players causes 1 player to accelerate slower than the other even with same force
- Render.setSize is not present in the build
- Trying to change seed, to take control of deterministic behavior
- How to suppress body tremors? HOT 2
- Why does the attractor only work on one of the two BODYs? HOT 1
- Using compound bodies with Bodies.fromVertices does not work it just shows a filled in shape. HOT 1
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